Dark Sector - updated hands-on

For the last year or so, most of our glimpses at Dark Sector have been centered around a dreary, crumbling Eastern Bloc neighborhood in the fictional country of Lasria, populated by a bunch of gasmask-wearing soldiers and a few zombie freaks. Last week, however, we finally got a chance to play beyond that crummy locale - which, it turns out, is the game's fourth level - and got a much broader idea of what lies in store when Dark Sector arrives in late March.

If you've been following the game at all up to this point, you already know that Dark Sector is a horror-tinged shooter/adventure in the Gears of War/Uncharted mold, and that it follows the story of Hayden Tenno, a CIA "cleaner" who's dispatched to Lasria to tie up a few loose ends for the agency. While there, he runs afoul of the Technocyte virus, which is slowly working its way through the local populace and turning everyone into shambling, half-metal zombies. In Hayden's case, though, it turns out to be beneficial, giving him crazy superpowers, a metal arm and a flying, telepathically controlled buzzsaw called the glaive.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.