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  1. Games

ClassicRadar: 23 amazing game soundtracks you don't remember

Features
By David Houghton
Published 2 May 2011

Unsung, underrated and unbelievably good

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Shadow of the Beast (Amiga and PC Engine)

If ever there was a game for beardy prog-rockers, it was Psygnosis' Shadow of the Beast. If being draped in surreal mystical imagery and featuring box art by the guy who did Yes' album covers wasn't enough, the densely atmospheric new-age score by David Whittaker sealed the deal. The original Amiga version is a powerfully evocative and often bleak classic of game music, but in some ways the PC Engine rework is even better. Try both out and see what you think.

Amiga

PC Engine

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Shenmue (Dreamcast)

Just another thing to love about Yu Suzuki’s epic series of obsession and revenge, Shenmue’s score is an orchestral powerhouse. It should be, mind, as Sega almost crippled its wallet making the game. Those yen were well spent though, and they lured esteemed composer Takenobu Mitsuyoshi – of Virtua Fighter and Sega Rally fame – to write a score on a par with anything Hollywood could produce.

Silver Surfer (NES)

The last Tim Follin entry, we promise. But seriously, just listen to this one and think about the game it comes from. It's a throwaway comic book licence on the NES. It's not the sort of game that anyone involved in would give two sh*ts about today. In fact today it would be Sega's Iron Man. Yet it sounds like this. That's how good this guy was.

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Sonic Xtreme (Saturn, cancelled)

If you want the full story on why we mourn Sonic Xtreme's still-birth to this day, click here. But aside from how different the game could have made the future of the franchise, one of the things we're most sad about is the fact that we never got to hear more of its soundtrack. Chris Senn's work is a radical departure from traditional Sonic tunes, actually being quite reminiscent of the more mellow parts of Die Hard Trilogy, but it had a lush sound, a thick atmosphere, and would have made SX even more of a joy to play through than it already looked to be.

Wizards and Warriors III (NES)

How a soundtrack as varied as David Wise's for Rare's Wizards and Warriors III holds together, we don't know. But it does. Brilliantly. Taking in medieval sounds, classical conventions, thumping techno and things we can't even define, it's historical but modern; atmospheric but resolutely upbeat and fresh. It's one of the most fun soundtracks on the NES, and if you need any further proof of that after watching the video below, check out the joyously bonkers Gold Knights' Guild theme too. Consider it a little bonus because we really like you.

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Bonus Batman!

Not included in the original version of this article, this is the soundtrack to the Mega Drive version of The Adventures of Batman and Robin. A totally different game to the SNES version, it also had a totally different soundtrack, composed by a young, pre-Hitman Jesper Kyd. With no respect for the inferiority of the MD's sound chip, he pumped out a game full of brutal, abrasive Techno dark enough to put the sun in shadow. The game's sound effects took a hit in order to process it all, but frankly you're a fool if you complain about that in the face of all of this.


The worst video game music you've ever heard




Meet the musicians using old-school gaming kit to make very cool new sounds




Cinematic, atmospheric, or completely subversive. These tracks will make your games new again

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David Houghton
David Houghton
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Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

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