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Call of Duty: Black Ops Cold War slide gets nerfed

Call of Duty: Black Ops Cold War
(Image credit: Activision)

Treyarch has nerfed the impact of sliding in Call of Duty: Black Ops Cold War. In the latest patch notes (opens in new tab), the studio explained that the mechanic was too powerful in open play during the beta, so the full release will make it far more situational.

The notes read that both the length and the speed of the slide have been reduced. By way of explanation, Treyarch said that "sliding is intended as an escape mechanic or a quick entrance into crouch or cover. It's not intended to be over-used during engagements, or to be too advantageous in close quarters," and that the changes are to help ensure those goals are met.

Not content with limiting the distance you can cover in a slide, Treyarch's also made it harder to slide effectively during combat: "in the Beta, it was faster to fire your weapon from a sprint by sliding than by simply ending your sprint to fire. This has been fixed so that ending a sprint to fire is the faster way to get your gun up, and sliding to fire is no longer faster."

During the beta, sliding was a major concern for many players, who took to the game's subreddit (opens in new tab) to voice their concerns. With Call of Duty: Black Ops Cold War due out tomorrow, Treyarch has left its fix pretty late, but the change seems to have been well-received, with a post highlighting the change being titled "thank god sliding is being fixed."

To help pad out your quickscope montage before the latest Call of Duty launch, here's our list of the best FPS games out there.

Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.