Breath of the Wild speedrunner beats all 120 shrines without using runes
A new speedrunning trick involving a Korok was key to the accomplishment
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
A Breath of the Wild speedrunner has accomplished something never before achieved on record: beating all 120 shrines without using a single rune from the Sheikah Slate.
As Eurogamer reports, Breath of the Wild speedrunner Limcube livestreamed his entire 28-hour mission and condensed it into a more digestible half-hour video chronicling the main beats. Limcube used a variety of popular methods and exploits to get the bulk of the shrines completed, but eventually became stumped and had to experiment.
Some of the trickier shrines to beat without runes required the use a well-known trik called the Shrine Coordinate Warp (SCW), which Limcube says lets you "store the cutscene of Link entering one shrine and take it somewhere else to enter a different shrine instead." Limcube also used a combination of the SCW and what's known as "pause buffering" to enter a couple of shrines that wouldn't have otherwise been enterable without runes.
Still, Limcube found himself stumped as to how to complete the final remaining shrines, which couldn't be solved using SCW and pause buffering together. Thankfully, his faithful community had tipped him off to a trick that apparently had never been tried before. It involves using SCW, pause buffering, and a Korok hanging out near the Shoqa Tatone shrine, and it seemingly introduced a new trick to the whole Breath of the Wild speedrunning community. Limcube was beside himself as he realized the discovery he'd just made.
In the long, long wait for The Legend of Zelda: Tears of the Kingdom, it's achievements like these that keep the original game fresh. And yet no matter how many new discoveries are made, it seems an endless amount of secrets are still waiting to be uncovered.
In the wait for the sequel, here are some games like Zelda to check out if you want an adventure.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


