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Borderlands 3's spawning way more Haunted enemies just for Halloween

(Image credit: Gearbox)

Halloween is the day when the veil between this world and the afterlife is at its thinnest. In real life that means you should make sure you don't pick up any ghost hitchhikers on the side of the road or get on the bad side of temperamental spirits masquerading as trick-or-treaters; in Borderlands 3 that means you'll have an extra-easy time finding Haunted enemies to slay for their sweet, sweet Hectoplasm.

The developers at Gearbox have used their mad scientist powers to adjust the game on the fly, massively increasing spawn rates for the Haunted enemies that are appearing as part of the Borderlands 3 Bloody Harvest event. Once Halloween is over, their spawn rate will return to normal, and the Bloody Harvest event itself will conclude on November 5.

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Collecting enough Hectoplasm from Haunted enemies and taking it to Maurice in the Sanctuary 3 will give you access to the event-exclusive Heck level. Once there, you can face down more special enemies, including the fearsome Captain Haunt. The heckish enemies you slay will have a chance to drop Anointed weapons that use the new Terror mechanic, and perhaps even the fearsome Fearmonger shotgun.

The Fearmonger is a heck of a weird gun. Here's how it performs.

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Make sure you get your Haunted enemy hunting in while the spawn rates are increased - if that means canceling all of your Halloween party plans and staying inside with the lights off all evening, so be it. And if you're bummed that the Bloody Harvest is already more than halfway over, don't fret too much: Borderlands 3: Takedown at Maliwan's Blacksite will go live just a few weeks later on November 21, giving you the special kind of fear that only a series of high-powered boss battles can provide.

Find more festive frights in our list of video game Halloween events.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.