Blades of Time preview huge swords, big guns and blond pigtails

Badass hot chicks beating the crap out of monsters, flipping around in skimpy outfits and speaking with thick English accents might sell a few games, but unless a title can provide a real reason for gamer to pick it up, it could be bound for failure. Luckily, Blades of Time’s dual-wield katanas, massive guns and blond pigtails come supplemented with some innovative and intriguing gameplay possibilities with its time rewind mechanic.

Rewinding time has been done before in games like Prince of Persia or Braid, but unlike the Prince, Ayume is not affected by the reversal. Using the ability will not pull you out of pits or prevent you from being skewered by a deadly trap – when the time rewind ability is activated the player stands unaffected and watches time go backward. This creates a “current Ayumi” and a “previous Ayumi” essentially making clones in time. The clones can be used in a variety of ways.

For instance, some enemies have impenetrable defenses when attacked from the front and are too fast to maneuver behind. Attacking for a short time then rewinding will cause the enemy to be distracted by your previous self and allow you to circle around and attack his back. Time can be rewound without limit to your last checkpoint and can be done multiple times allowing multiple duplicate Ayumis to be present at one time.

The rewinding mechanic can also be applied to solving the world’s puzzles. At one point we were required to turn a crank which opened a gate that would immediately close when released. We then used the time rewind ability so that our clone opened the gate for us and we just waltzed right through. The new twist on time manipulation definitely piqued our interest.

Blades of Time releases on Xbox 360 and PS3 early 2012.

Lorenzo Veloria

Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.