BlackSite: Area 51 - Interview

We noticed plenty of interesting aliens in the demo. What were your inspirations behind the designs?

I can't speak for the artists but it kind of runs the gamut from H. R. Giger to what we see in Japanese anime and stuff like that. It's a pretty broad spectrum of influence but it also comes down to what's fun to fight, what's scary and what's fun and tactical from a gameplay perspective.

Balancing those two; the visual style and the gameplay elements of the enemy is a real challenge. And the designers have had a lot of fun with it. These kind of games are kind of fun for an open pallet of what you can do.

Can we expect more crazy stuff like the walker enemies that get off and chase you?

Oh yeah, that was just the tip of the iceberg. There's a lot more where that came from, absolutely.

What are your plans for the multiplayer side of things?

We'll be doing the ones that you're familiar with online like standard deathmatch, team deathmatch and capture the flag, but we're also going to offer 2 player co-op through the entire campaign - so you can play through the entire campaign online with a friend and go through the whole story mode as well.