Baldur's Gate 3 hotfix stops some characters' faces from "turning into stretched eldritch horrors with pits of flesh in place of eyes"
There's also a welcome fix for companions not following the player correctly
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
If your Baldur's Gate 3 character's faces keep turning into "stretched horrors with pits of flesh in place of eyes," boy do we have good news for you.
Leading with that crucial selling point, Larian Studios announced hotfix 15 for Baldur's Gate 3 was live earlier today, December 21. The issue where some characters' faces turn into "stretched horrors with pits of flesh in places of eyes" thankfully "should not be a problem anymore."
Hotfix #15 is now live for Baldur’s Gate 3, addressing some crashes, blockers, and gameplay issues.Have you found some characters’ faces turning into stretched horrors with pits of flesh in place of eyes? Should not be a problem anymore! 👍Read more: https://t.co/cFFqExOYK1 pic.twitter.com/xx2kI7rEqWDecember 21, 2023
Well, thank the Absolute for that. Everyone's faces should remain firmly on their face thanks to this hotfix, and not stretched from their bodies into infinity and beyond. This was a worryingly common glitch in Baldur's Gate 3 prior to this hotfix, it has to be said.
Elsewhere, there's something else players can be thankful for: your companions will now correctly jump after you when following you. This was actually a pretty big problem throughout Baldur's Gate 3, and an issue I've run into a dozen times over, but it's now thankfully gone.
There's also a nice little remedy for the 'Deal With the Devil' quest not being accounted for in the Baldur's Gate 3 epilogue. We won't delve into spoilers here, but now Withers and company should properly reflect on the path the player opted for with Raphael, no matter their choice.
Hotfix 15 also fixes an issue where players couldn't load a save if the mods they'd used had changed. Finally in headline changes, there's a fix for player factions being incorrectly hostile to each other when they should've been peaceful and chill. That's more like it, pals.
Speaking of epilogue endings, Baldur's Gate 3 devs recently defended the '17,000 endings' claim, asserting that some of the variations of the ending were subtle. Not every ending has to be wildly different to the rest - some of them can be as subtle as a different line from a companion based on a choice you made a dozen hours prior.
Weekly digests, tales from the communities you love, and more
Baldur's Gate 3's previous update was hotfix 14 - and Larian delivered it during its own Christmas party.

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.


