Luke Shaw Latest articles by Luke Shaw Have you tried... being a super AI building a base on Mars in Per Aspera? By Luke Shaw Published 12 February 21 Features Exploring the space-age city builder with developers Tlön Industries Features Spelunky 2 and Hades use chaos to spark conversation, making them the perfect lockdown games By Luke Shaw Published 11 November 20 Features Finding community and catharsis in two of 2020's best games Features Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES1After layoffs and Destiny 2's abrupt end, Bungie "can't promise a fix" to reported issues: "We will get this out when possible"2Hideo Kojima's fears resurface as PlayStation ends physical games: "Eventually, even digital data will no longer be owned by individuals on their own initiative"3Fallout: New Vegas director Josh Sawyer says it was "pure luck" he directed the RPG at Obsidian: "Almost literally fell in my lap"4Downloading GTA 6 with the "hope it'll run in 50 years is not a preservation solution," Video Game History Foundation says as PlayStation kills discs5Valve made it roughly 15 times harder for indie games to reach a coveted Steam ranking, but one expert says an understated new Steam feature is doing god's work
Have you tried... being a super AI building a base on Mars in Per Aspera? By Luke Shaw Published 12 February 21 Features Exploring the space-age city builder with developers Tlön Industries
Spelunky 2 and Hades use chaos to spark conversation, making them the perfect lockdown games By Luke Shaw Published 11 November 20 Features Finding community and catharsis in two of 2020's best games