Luke Shaw Latest articles by Luke Shaw Have you tried... being a super AI building a base on Mars in Per Aspera? By Luke Shaw published 12 February 21 feature Exploring the space-age city builder with developers Tlön Industries feature Spelunky 2 and Hades use chaos to spark conversation, making them the perfect lockdown games By Luke Shaw published 11 November 20 Feature Finding community and catharsis in two of 2020's best games Feature Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES1Sanctuary review: If you want the ultimate zoo board game, this is a strong contender2GTA 6 parent company Take-Two reportedly lays off its head of AI due to "shifting priorities from upper management"3Shadow Lord is "a whole 'nother level of character depth" for Sam Witwer's Maul 4Veteran Halo developer of 17 years accuses the studio of blacklisting, fraud, and "multiple harassment campaigns"5Ghost of Yotei Legends' Raid won't launch with matchmaking, despite it being impossible to beat without a 4-player party
Have you tried... being a super AI building a base on Mars in Per Aspera? By Luke Shaw published 12 February 21 feature Exploring the space-age city builder with developers Tlön Industries
Spelunky 2 and Hades use chaos to spark conversation, making them the perfect lockdown games By Luke Shaw published 11 November 20 Feature Finding community and catharsis in two of 2020's best games