Latest articles by Edge Staff

The evil without: Tango Gameworks moves beyond survival horror with Ghostwire: Tokyo, Edge 369’s cover game
By Edge Staff published
News “Those real-life experiences of walking around and sensing how the air changes – that’s something I really wanted to capture”

Dark secrets: The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville headlines Edge 368
By Edge Staff published
News “I’d rather have nothing than repeat something.”

Modern roguelikes are in great shape – but where does the genre go next?
By Jon Bailes, Edge Staff published
Feature The developers behind Darkest Dungeon, Hades, Spelunky, and more discuss the future of roguelikes

From Wordsworth to GTA 5: Exploring the unexpected intersections between video games and poetry
By Edwin Evans-Thirlwell, Edge Staff published
Feature This might surprise you, but poetry and video games have inadvertently crossed paths over time

Inside the revival of social stealth games
By Jeremy Peel, Edge Staff published
Feature How social stealth found its audience in the world of indie multiplayer

From Call to Duty to Dead Space, Bond to Barbie: A career retrospective with Glen Schofield
By Chris Schilling, Edge Staff published
Feature From Barbie Game Girl to The Callisto Protocol: Glen Schofield reflects on his 30 year career

Putting the art in martial arts: in Edge 366, discover how Sifu demonstrates Sloclap’s mastery of kung-fu action
By Edge Staff, Chris Schilling published
News “We wanted to make a really hard game where you need to improve yourself while playing”

DokeV is more than just a next-gen take on Pokemon
By Edge Staff, Chris Schilling published
Feature How Korean culture, childhood memories, anime and more inspire DokeV's gorgeous monster battler

Kitty powers: in Edge 365, find out why Stray’s feline star makes for an urban action-adventure like no other
By Edge Staff, Chris Schilling published
News “Being a cat implies that every jump is smooth and calculated – you jump your way around the city very easily.”

Tchia is GTA meets Ghibli, set on a south Pacific island
By Edge Staff, Chris Schilling published
Feature With a Last Of Us Part 2-style ukulele waiting to be plucked

Does Deathloop prove that 'immersive sim' is an outdated term?
By Edge Staff, Alex Spencer published
Feature Can Deathloop be called an immersive sim?

A new breed of superhero game: Marvel’s Midnight Suns headlines Edge 363
By Chris Schilling, Edge Staff published
news “You really have to find a corner of this universe that you can call your own.”

Marvel approached Firaxis to make Midnight Suns because of how much they liked XCOM
By Ben Tyrer, Edge Staff published
News Edge 363 reveals how Midnight Suns came about due to a mutual respect

Salt and Sacrifice is part Dark Souls, part Monster Hunter
By Edge Staff, Chris Schilling published
Feature Track down bosses and kill them for a "loot pinata" in this sequel to an indie classic

Phantom Abyss mixes tomb raiding with Apex Legends-inspired movement
By Edge Staff, Chris Schilling published
Feature "We weren't 100% sure exactly how people would behave"

Ace Attorney series could get more historical crossover games after Great Ace Attorney Chronicles
By Ali Jones, Edge Staff published
News Producer Yasuyuki Makino says "never say never" in the latest issue of Edge

Sun, sand, and soul-searching: Edge 362 explores Sable's bittersweet open-world coming-of-age story
By Edge Staff, Ali Jones published
News "You aren't a hero, so the world should continue without you."

Max Payne turns 20: Remedy Entertainment looks back on the making of its iconic action game
By Edge Staff published
Feature Here’s how Max Payne was made, from the people that were there at the time

Naraka: Bladepoint, the genre-disrupting battle royale game, leads the new issue of Edge Magazine on-sale now
By Chris Schilling, Edge Staff published
News “We think there are just too many shooters – but we’ve been lacking multiplayer fighting games”

How Fortnite and Minecraft virtual concerts kept music alive while we weren't allowed outside
By Edge Staff, Jordan Oloman published
Feature We talk to the artists, developers and organisers who helped bring music fans back together as lockdown held us apart

Meet Twin Suns, the former Halo and Hitman developers building a 'creative and unexpected' AAA action game for console and PC
By Edge Staff published
Feature The former Halo Infinite creative director and IO Interactive executive producer on their desire to walk away from established franchises

In praise of The Duke, the breakout star of Resident Evil Village
By Edge Staff published
Feature How the relentlessly cheerful merchant overcomes some ugly stereotypes to outshine even Lady Dimitrescu

Solar Ash, the new game from the studio behind Hyper Light Drifter, is Edge’s cover star this month
By Edge Staff published
News Discover how developer Heart Machine is making the leap to 3D in Edge’s exclusive interview and preview.
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