The Witcher 3's next patch adds stashes so you can clear out your inventory

Just when Geralt's on the verge of a breakthrough for his hoarding problem, CD Projekt Red promises a new way for him to offload junk and keep on collecting. The next patch for The Witcher 3: Wild Hunt will introduce several new convenience features to the game, chief among them a player stash system.

After patch 1.07 rolls out on all platforms, you'll find stashes at various points marked across the map. There you'll be able to store your unneeded items, freeing up Geralt's inventory without having to scatter unneeded goods all over unassuming village squares. Other big changes include an alternative "movement response mode" for Geralt, presumably tweaking his somewhat lumbering reaction time, and a ton of new inventory sorting and display options.

We'll have to wait until CD Projekt Red releases further details later this week to find out more about how the stashes and movement system will work. Until then, here's the list of changes planned for patch 1.07:

- A new, alternative (optional) movement response mode for Geralt.
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
- Crafting and alchemy components no longer add to the overall inventory weight.
- Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
- Multiple sorting options are now available in the Inventory.
- Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
- Dozens of fixes for quest related issues, both major and minor.
- A few performance enhancements, including the optimization of FX, scenes and general gameplay.
- Various improvements to horse behavior.

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Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.