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The latest mag upload articles from GamesRadar+
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FeatureThese five Pokemon Sword and Shield features helped to open up this RPG series forever, ushering in a new era
By Oscar Taylor-Kent Published -
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FeatureThese five Pokemon Sword and Shield features made huge changes, taking the RPG series from handheld to the big screen
By Oscar Taylor-Kent Published -
FeatureThese five Pokemon Sun and Moon features helped the RPG take on bold new forms and let us off the leash to explore
By Oscar Taylor-Kent Published -
FeatureThese five Pokemon X & Y features helped evolve the series into 3D, setting the standard for future entries
By Oscar Taylor-Kent Published -
FeatureThese five Pokemon Black & White features took a fresh approach to evolving the series, setting a new standard for gens
By Oscar Taylor-Kent Published -
FeatureThese five Pokemon Diamond, Pearl & Platinum features paved the way for the monster catcher's online future
By Oscar Taylor-Kent Published -
FeatureThese five Pokemon Ruby, Sapphire & Emerald features added tremendous life to the series in the jump to Game Boy Advance
By Oscar Taylor-Kent Published -
FeatureThese five Pokemon Gold, Silver & Crystal features allowed the sequels to evolve from one-off to true worldwide megahit
By Oscar Taylor-Kent Published -
Feature"We had no idea this would be such a phenomenon": As Pokemon Red and Blue turn 30, here's how Game Freak created one of the most important RPGs of all time
By Luke Albiges Published -
InterviewCreating a new studio with former Forza and Codemasters devs is like "taking the best singers from the best boy bands"
By Phil Iwaniuk Published -
OpinionShould Resident Evil 5 remake come next? I forced my coworker to play co-op with me to investigate
By Dashiell Wood Published -
Feature"Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
By Sean Cole Published -
PreviewJohn Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009
By Jeremy Peel Published -
Feature"It gave us more opportunities for variety": How Banjo-Kazooie helped the Nintendo 64 compete with PlayStation
By Rory Milne Published -
Interview"We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
By Ed Smith Published -
Feature"Bully was chaotic from the day I started": Inside the making of Rockstar's 'GTA in boarding school'
By Sean Cole Published -
Feature"The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared
By Ed Smith Published -
FeatureHow Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
By Rory Milne Published -
Interview"We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
By Jon Bailes Published -
FeatureHow Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
By Guy Miquel-Albert Published
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