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FeaturesAlmost 30 years later, Fallout 1's depth of choice, chance, and consequence is still an RPG gold standardBy Edge Staff Published -
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InterviewExplore the history of the Fallout games with some of the devs who helped bring the iconic RPG franchise to lifeBy Ian Dransfield Published -
Interview"It felt like a great, natural fit, it was just a matter of tuning the gameplay": How Shogun: Total War marched into new territory and laid the foundations for a strategy game empireBy Adam Barnes Published -
FeaturesBlack Ops 2, Treyarch's unexpectedly experimental shooter, still surprises and discomforts – though not always intentionallyBy Jeremy Peel Published -
Why EA is razing Battlefield to its foundations in order to build something explosively new with Battlefield 6: "[I] felt an obligation to create one of the best Battlefields the world has ever seen"By Alex Spencer Published -
FeaturesMario is a sports star, doctor, and has even fought Sonic – 40 years after Super Mario Bros, it's the plumber's sheer versatility that's been the secret to successBy Nick Thorpe Published -
FeaturesSuper Mario Bros' legendary themes have ensured they're unforgettable after 40 years: "Koji Kondo wrote Mario music with such light-hearted joy"By Nick Thorpe Published -
FeaturesSuper Mario Bros' legendary jump helped define 40 years of platforming, Donkey Kong Country programmer says: "You had more control... There was risk/reward"By Rory Milne Published -
FeaturesThe "elegant design" of Super Mario Bros levels has inspired devs for over 40 years, but it was Super Mario 64's 3D leap that was a "watershed moment"By Nick Thorpe Published -
Features40 years later, Mario is still the ultimate gaming mascot: "He's got that Mickey Mouse effect"By Darran Jones Published -
Opinion8 years on, Hollow Knight is still an extraordinary achievement – but can Silksong live up to the hype?By Alex Spencer Published -
OpinionI still wake up sweating because of Driver's parking garage, but there's no denying this PS1 classic changed open world gaming foreverBy Jeremy Peel Published -
OpinionYakuza Kenzan remains a Japan exclusive, but Like a Dragon fans like me shouldn't skip this historical adventure for the agesBy Alan Wen Published -
OpinionDon't cry because The Order 1886 is over, smile because blasting werewolves with Nikola Tesla's high-tech weapons happenedBy Luke Kemp Published -
Features33 years later, Alone in the Dark still deserves recognition as the survival horror that bridged the gap between Cthulhu and Resident EvilBy Lewis Packwood Published -
Interview"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"By Robert Zak Published -
InterviewFatal Frame's iconic camera exists to force players to "look straight at something scary" says series creator: "We thought it would really bring out the scariness of the ghosts"By Robert Zak Published -
Hands-onDeath Stranding 2 hands-on: An emphasis on combat and vehicles feels like an evolution of Metal Gear Solid 5, while continuing to push the first game's in-depth hiking physicalityBy Simon Parkin Published -
Interview"Fate Of Atlantis felt like the movie we never got," says Indiana Jones and The Great Circle producer as devs reflect on the series' gaming legacy: "It really captured the spirit of the movies that came before it"By Rory Milne Last updated -
InterviewHow Resident Evil 2 came to Nintendo 64 despite Capcom's doubts: "I recall having daily meetings and someone asked, 'Should we be worried?'"By Martyn Carroll Published
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