Is the JRPG in danger of leaning too far into its niche? By Edge Staff published 21 May 21 Feature Games such as Bravely Default 2 give fans everything they want, but don't offer much in the way of surprise
Has Epic transformed character creation for good with its new MetaHuman Creator tool? By Edge Staff published 18 May 21 Feature Epic Games and industry insiders discuss the new tool that will let anybody rapidly create high-quality 'virtual humans'
Dreamlike, challenging, and terrifying: Saturnalia wants to send you on a survival-horror holiday to Sardinia By Edge Staff published 17 May 21 Feature Looking for another creepy village to explore? Santa Ragione has you covered
WarioWare meets Kubrick in Card Shark, a card game like no other By Edge Staff published 6 May 21 Feature Card Shark is a cheat 'em up from Reigns developer Nerial
The print edition of the new Edge features a spectacular animated 3D cover By Edge Staff published 29 April 21 News Lenticular printing brings Ratloop Games Canada’s Lemnis Gate to life in eye-popping detail
The history of TimeSplitters: "We naively thought that EA are better at selling games than Eidos" By Retro Gamer Team, Adam Barnes published 28 April 21 Feature Retro Gamer looks back (or forward?) at the cult FPS from the team that once reinvented the genre on console
How Paradise Killer went from "Crazy Taxi meets Gone Home" to a modern indie classic By Chris Schilling published 27 April 21 Feature Kaizen Game Works talks us through the making of Paradise Killer, its surrealist detective game
DJ Porter Robinson on the future of virtual concerts, from clubbing in VR Chat to browser-based live music By Jordan Oloman, Edge Staff published 23 April 21 Feature Porter Robinson is bringing music into Oculus VR with the Secret Sky 2021 virtual festival
With Lady Dimitrescu causing a stir, perhaps it's time that games got over their obsession with youth By Jess Kinghorn, Play Staff published 20 April 21 Feature Let's have older female characters with more than two dimensions
Why Nier: Replicant had to be made, and why it's "so much more than a simple version up" By Jess Kinghorn, Play Staff published 19 April 21 Feature How Nier: Replicant ver.1.22474487139 used Nier: Automata to rebuild itself for a new generation
Open Roads takes Gone Home's developer on a star-studded road trip By Edge Staff published 15 April 21 Feature Steve Gaynor speaks to Edge about taking the narrative game to new horizons
The history of Animal Crossing: How the series evolved from an N64 oddity to a Nintendo Switch system seller By Retro Gamer Team, Luke Albiges published 14 April 21 Feature As Animal Crossing turns 20, we reflect on the impact and evolution of the series from Dobutsu no Mori to Animal Crossing: New Horizons
Insert coin: the campaign to preserve arcade history By Edge Staff published 13 April 21 Feature We speak to videogame museums about COVID-19, technical difficulties, and one publisher's efforts to keep them running
The making of Clock Tower: "The most important thing for me was the stillness" By Retro Gamer Team, Sara Elsam published 12 April 21 Feature A Japanese classic steeped in all the excess of cult Italian horror, creator Hifumi Kono takes us through the development of Clock Tower
Ahead of Final Fantasy 14: Online arriving on PS5, we answer your biggest questions about getting started in Eorzea By Play Staff published 9 April 21 Feature Get set for Final Fantasy XIV for PS5 and everything you need to know about the Free Trial
In Resident Evil Village, Capcom mixes the old and new in a tall tale of Eastern European vampirism By Edge Staff published 8 April 21 Feature Talking the survival horror game's (many) secrets with game director Morimasa Sato
What can we learn from the Cyberpunk 2077 launch disaster? By Edge Staff published 3 April 21 Feature Crunch, mismanagement, discrimination – are CD Projekt's failings a glitch in the system, or just business as usual for blockbuster game development?
Deathloop is the cover star of the new Edge, out now By Edge Staff published 25 March 21 News 16-page cover story digs deep into Arkane's super-stylish PS5 and PC FPS
"The home of Final Fantasy is on console": Director Naoki Yoshida on bringing Final Fantasy 14: Endwalker to PS5 By Oscar Taylor-Kent, Play Staff published 23 March 21 Feature Official PlayStation Magazine speak with director and producer Naoki Yoshida on the future of Final Fantasy 14
New Edge issue dives into Back 4 Blood, Left 4 Dead's spiritual successor By Edge Staff published 25 February 21 News Plus a new interview with the Resident Evil 8 director