Konami
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Silent Hill f's combat is about feeling on edge: "You need to know how close your candle is to going out to really have it feel tense"
By Oscar Taylor-Kent published
Feature Feature | "A lot of people say they really enjoy being scared by horror games," says Silent Hill f's director: "I think sometimes what they mean is they enjoy the tension"

The 25 best PSP games of all time
By Nick Thorpe last updated
Best List Dust off your old handheld and relive the best PSP games ever

Metal Gear Solid 5 finally cements itself as Peace Walker 2 as a co-op mod brings back the PSP game's best feature
By Scott McCrae published
News Mother Base field trips are back on the itinerary

Silent Hill f's writer views the series as a "pie crust" that hides "its true colors beneath a layer of horror and fog," and I say let him cook
By Oscar Taylor-Kent published
Interview Interview | "Players will take that pie and take a bite out of it": Silent Hill f's developers explain what Silent Hill means to each of them personally

I wrote this Resident Evil beginner's guide after 23 years of being a Capcom superfan, and it's all you need to get into the series before Requiem
By Jasmine Gould-Wilson published
Feature Horror Special | Here's how to get started with Resident Evil if you're coming to Requiem as a Raccoon City rookie

"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"
By Robert Zak published
Interview Feature | Silent Hill: Origins and Silent Hill: Shattered Memories developers discuss tackling the difficult task of reinventing Silent Hill by going back to the series' roots on PSP and Wii

I'm already obsessed with Silent Hill f after 5 hours thanks to its incredible story and atmosphere, but I'm anxious about the parry-heavy combat
By Oscar Taylor-Kent published
Hands-on Hands-on | After playing the first five hours of Silent Hill f, this fresh take on the series is incredibly confident and self-assured for good reason, though its combat can feel overengineered

Konami dev knows fans dismissed Silent Hill 2 remake studio Bloober at first, but it's "amazing" to be proved right: "It's about trusting the development team and securing the budget and time they need"
By Anna Koselke published
News Seeing Bloober Team succeed is the "greatest reward"
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