Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Sol Cesto
Roguelike Games Move over, Slay the Spire 2 and Mewgenics – the self-proclaimed "best roguelike in 2026" launches into 1.0 in April
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
Slay the Spire 2
Roguelike Games Slay the Spire 2's Steam domination was always "written in the stars", according to surprised Palworld dev
Hollow Knight: Silksong
Action Games The 25 best Metroidvania games you can play in 2026
Slay the Spire 2
Roguelike Games Slay the Spire 2 early access review: "Instantly familiar, but already bursting with new ideas"
Hades 2
Roguelike Games The 25 best roguelike games to play right now
Slay the Spire 2
Roguelike Games Slay the Spire 2 lead backtracks on Marathon "small indie passion projects" joke as the roguelike dominates Steam
Beebz and her friends pose near a huge stack of golden gears in Demon Tides
Platforming Games Demon Tides review: "Super Mario Odyssey and Wind Waker collide in this expressive 3D platformer"
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
A close-up of Styx looking up from under his hood in darkness, one eye glowing amber, and the other light blue
Stealth Games Styx: Blades of Greed review: "What if Metal Gear Solid 5 went goblin mode? This fantasy open-world stealther delights"
Tiny Bookshop screenshot showing the small mobile bookshop decorated with lights and plants set up on the beach as a customer walks inside. A dog can be seen sitting on a couch outside of it
Games The 20 best Switch indie games you should play right now
The key art for the Blue Prince showing a doorway on a blue wall, which is open to reveal several more rooms within its frame, a person deep within opening another door several layers deep to a bright white light
Puzzle Games Blue Prince creator couldn't "physically" make another game as "ambitious" as his 2025 puzzle hit
Key art from The Eternal Life of Goldman showing Goldman, an aging white-haired adventurer with a cane, leaping in front of a tropical backdrop framed by mythical enemies
Platforming Games The prettiest platformer I've played since Rayman Legends is Ducktales coded, and has a free Steam Next Fest demo
Mewgenics
Roguelike Games Mewgenics review: "The Binding of Isaac collides with Into the Breach in a smart strategy roguelike"
A screenshot of the upcoming RPG Escape From Ever After
RPGs This obviously Paper Mario-inspired RPG is finally out "after 5 long years" with near-perfect Steam reviews
  1. Games
  2. Platformer
  3. Spelunky

With canny algorithms, Spelunky‘s infinite challenges are fiendish enough to out-platform Nintendo

Features
By OXM Staff published 27 December 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Before Spelunky arrived on the scene four years ago to kick all my free time down a dark, black pit, I have to admit I’d always kinda turned my nose up at games that used random level generation.

The concept of levels that rearrange their layouts dynamically on each playthrough is nothing new. The earliest example I can find is a 1978 Apple II dungeon-crawler called Beneath Apple Manor, but the practice is more commonly associated with the similar 1980 title Rogue. This gave rise to a sub-genre of hack-and-slashers called ‘roguelikes’. The term has since been expanded to include any game that features random-level layouts and, crucially, ‘permanent’ death – if you die, you never get another crack at the level that killed you.

Spelunky, which began life as a free-to-download PC title in 2008 before being retouched for Xbox 360 in 2012, is a 2D platforming twist on the formula. As the titular spelunker (or Inuit/robot/ogre – there are a lot of character skins), you are tasked with working through 16 randomly generated stages. You’re armed with a strictly rationed supply of bombs (to blow through walls or kill enemies too lethal to risk using your whip) and ropes (for making impromptu ladders). You can buy extra items from the shopkeepers you meet during your travels (ground rent must be cheap down there) to make your descent a little smoother. These range from shotguns to blast the cave’s yet-to-be-documented-by-science wildlife, compasses that alert you to the general direction of the exit and, more rarely, teleporters and jet packs.

You may like
  • Mewgenics "Only the nerdiest of the nerds" would play roguelikes before Spelunky and The Binding of Isaac, says Mewgenics dev
  • Mewgenics "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
  • The cowboy cat from the desert in Mewgenics After 20 hours I've fallen in love with Mewgenics, the only roguelike chaotic enough to let me train necromancer cats

All the items cost money (unless you thieve from a trigger-happy salesman – suicide for all but the most skilled players). Money must be sourced on site, which means going out of your way to mine treasure from the caves around you. And that means weighing up whether to exhaust vital supplies of bombs and rope – plus the risk of death if you fall from a great height.

Since the hook of Spelunky is one of venturing off and risking life and limb for unknown reward, we can begin to see why designer Derek Yu made the call to randomise the level layouts. If stages were fixed, players would soon clock the way to the exit.

That is why, despite hearing my fellow game journalist colleagues rave about it for years, I was one of the last to don my miner’s helmet and take the plunge. You see, I was raised on a diet of platform challenges that were painstakingly built by design experts; I couldn’t see how on-the-hop designs could ever compare with the work of visionaries such as Shigeru Miyamoto.

Take Super Mario Bros’ iconic level 1-1 as an example. It doesn’t look like anything special at first, just a straightforward dash from left to right with a few obstacles scattered in between. Watch speedruns on YouTube, however, and you’ll see the layouts in a new light. Every pipe, coin and enemy has been meticulously placed and spaced so expert players can burn through without breaking momentum. Check out the speedruns of later Mario games, such as the Wii U edition, and it’s even easier to appreciate the craft that goes into designing a level so it’s equally engaging for first-timers and experts.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Against that backdrop, how could Spelunky’s randomly generated challenges hope to offer the same drama and challenge as purpose-built levels that have been tweaked until they’re piano-wire tight?

The answer to that is – like Spelunky itself – seemingly simple yet deceptively complex. The game’s levels aren’t randomly generated at all, you see; they are procedurally generated. The end effect might appear to be the same – constantly refreshing layouts – but in formulating levels, Spelunky’s engine follows a few simple, but strict, rules that prevent them from descending into farce.

Each level is built out of 16 rooms, with the entrance at the top and the exit at the bottom. First the game ensures there’s a clear and accessible path from the entrance to the exit that doesn’t need bombs or ropes. Then it devises a set number of dead ends that won’t lead to the exit but which you might want to explore for treasure.

You may like
  • Mewgenics "Only the nerdiest of the nerds" would play roguelikes before Spelunky and The Binding of Isaac, says Mewgenics dev
  • Mewgenics "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
  • The cowboy cat from the desert in Mewgenics After 20 hours I've fallen in love with Mewgenics, the only roguelike chaotic enough to let me train necromancer cats

Then the game populates each room with treasure and obstacles, and it’s here that Yu sprinkles on the magic extra thick. Each room is made up of a preset number of templates – although you could play for hours (and if you let the game sink its hooks into you, you will play for hours) without noticing. That’s because the templates use what Yu calls ‘probabilistic tiles’ to ensure they look and play differently each time, without being impossible or illogical.

For example, the game might determine there’s a 33% chance of a spike pit lurking at the bottom of a long drop, or a 25% chance there’s a push block waiting for you at the top of a ladder. All these little rules and regulations intermingle to create consistently brilliant levels. Sure, some are much, much harder than others – but then, the luck of the draw is all part of the fun. Sometimes you’ll coast through an entire world without much aggro. Another time you’ll find a level cast in perpetual darkness and full of wasps.

Spelunky’s randomly (sorry, procedurally) generated worlds might not scale the difficulty upwards in the way we’re used to in conventional platformers, but within the game’s universe, it works. Even if a fiendish early design wipes out your supplies, there’s always hope the algorithm gods will smile upon you and conjure up generous layouts so you can restock. Whether a challenge is difficult or not, it’s impressive how organic the platforming can seem. In years of playing, I have generated thousands of configurations and not one was noticeably chiselled by machine rather than man.

But Spelunky’s most impressive trick is to make you feel fond of layouts you’ve never seen before and will never see again. Every four levels, the worlds’ make-up changes; caves packed with bats and spiders make way for junglescapes filled with piranha ponds and spike-spewing totem poles. Survive that and you find yourself in an ice world where space is at a premium and careless heroes swiftly tumble into the abyss.

Each time you’ll find an ecosystem of moving parts that significantly changes the way you approach your descent, even if the base mechanics remain the same. Mastery of each world requires a drastically different tempo and mindset. It’s possible to bypass earlier worlds by fulfilling increasingly convoluted criteria for a tunnel digger. Yet you’ll find yourself deliberately revisiting conquered worlds to plunder them of items and riches, just as players used to revisit 1-1 or Sonic the Hedgehog’s Green Hill Zone to grow fat on extra lives.

A toast, then, to Spelunky, a game I initially thought would prove shallow. Instead, it became an obsession that has me delving deeper and deeper to unravel the intricacies of ever-shifting caverns. Four years on, there’s still no light at the end of the tunnel.

This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe here.

CATEGORIES
Xbox Xbox One Platforms
OXM Staff
OXM Staff
Social Links Navigation

The official source for everything Xbox One, Xbox 360, and Xbox Series X. We're also a magazine, covering all things Xbox in the UK and the US. Originally established in 2001, the magazine was discontinued in April 2020. 

Read more
Mewgenics
"Only the nerdiest of the nerds" would play roguelikes before Spelunky and The Binding of Isaac, says Mewgenics dev
 
 
Mewgenics
"What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
 
 
The cowboy cat from the desert in Mewgenics
After 20 hours I've fallen in love with Mewgenics, the only roguelike chaotic enough to let me train necromancer cats
 
 
GamesRadar's best of 2025 series featuring Blue Prince
Blue Prince is a "true hybrid" of video and boardgame genius, and its creator thought it'd be "niche of niche"
 
 
UFO 50
"There's always a loose end, trailing off into the distance": Inside the mind of a Metroidvania creator
 
 
Edmund McMillen
"We could have just made The Binding of Isaac 2," say Mewgenics creators, and "gotten 20 million wishlists"
 
 
Latest in Platformer
Yoshi and the Mysterious Boook screenshot of Yoshi smiling with eyes closed
The next big Switch 2 exclusive, Yoshi and the Mysterious Book, gets a May release date out of nowhere
 
 
Photo of the Mario and Luigi Nendoroid figures sitting next to eachother.
Celebrate MAR10 Day in style with the very best Super Mario merch
 
 
Mario Kart World screenshot Switch 2
Mario Kart World content update seemingly leaked by Nintendo itself, players think a fan-favorite mode is returning
 
 
Lana and Mui run through a wooden marketplace on stilts above a gorgeous blue ocean in Planet of Lana 2, with the Indie Spotlight branded GamesRadar+ badge in the corner
Playing as my alien cat buddy makes this gorgeous puzzle platformer feel like a co-op adventure even when I'm alone
 
 
Mario swims around in a Frog Suit in art for Super Mario Bros. 3
Shigeru Miyamoto had to "force" in Super Mario Bros 3's iconic Frog Suit because it was fun even though it sucked
 
 
Photo of the Super Mario Nendoroid figure sitting infront of some figure boxes.
These Super Mario Nendoroid figures deserve a comeback, but I'll settle for the SH Figuarts re-release
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Elsa Bloodshot in Marvel Rivals
    1
    Marvel Rivals devs couldn't help but "panic" at the thought of going into the live-service graveyard that just claimed Highguard: "It's not guaranteed"
  2. 2
    "It's going to be really f***ing hard": Diablo 4 is getting 8 new difficulty tiers in Lord of Hatred because Blizzard wants OP builds to actually have to try
  3. 3
    Marvel fans are debating whether Dafne Keen should become Wolverine or stay as X-23, and I've already chosen a side
  4. 4
    "I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation" with a "decade of continuous, massive updates"
  5. 5
    "Whoever sells more copies pays for the other's therapy": Peak came about after a bet between Content Warning and Another Crab's Treasure leads, and ironically the friendslop collab that followed sold more than both games combined

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...