Even before it was announced, people were curious what engine Hideo Kojima's next game would use. Now that it's been revealed that Death Stranding will be using a modified version of Guerrilla Games' Decima engine, fans are wondering about its capabilities. Kojima, in his infinite-yet-mad wisdom, decided a reconstruction of the company's board room was the best way to show what the Kojima Productions version of Decima can do.
Of course, it's a board room filled with strange, spherical objects, a well-dressed Guillermo del Toro holding a pod baby, and a tank covered in giant giblets, but I assume that's just what it looks like naturally:
Kojima Production's meeting room reproduced by DECIMA engine that was introduced at PSX on 12/3. pic.twitter.com/vd3QxqzUr9December 12, 2016
This ones are the background shots from the teaser trailer running by DECIMA engine introduced at PSX. Only the lighting and the texture. pic.twitter.com/bpxgkyiEnyDecember 12, 2016
But my personal favorite, since I have such a fan crush on Dr. Lecter, is the in-engine (but without texture) model of Mads Mikkelsen. Such a handsome guy:
To Mads-fan,Here's Mads w/ lighting & w/o texture that only our dev team can see. He's so precious even w/o texture. I'll keep coming. pic.twitter.com/lJbSya9VDMDecember 12, 2016
Kojima likened his studio's collaboration with Guerrilla Games to the evolution of the space program, and called the modified version of Decima a rocket that would take them farther than anything before:
4/4We decided to make the rocket by reforming their engine. And by doing so it enables us to go to the mars but even to the jupiter. pic.twitter.com/E5x8FHlVQDDecember 10, 2016
A bit dramatic, but that's always been Kojima's style. And hey, I'll take any Death Stranding info I can get, even if it involves a man with a stitched together face standing in a virtual board room, holding a pod baby that may or may not be from another dimension.
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