Kid Icarus: Uprising hands-on

At the Nintendo World 2011 event in Japan this week, Nintendo gave the public – and many members of the press – the opportunity to play many 3DS titles for the first time. One of the games we were most eager to get our hands on was Kid Icarus: Uprising, the first new title in the series since 1991’s Of Myths and Monsters on Game Boy. While our time playing the game was limited, we came away extremely impressed with how things are shaping up.

After the flight sequence, we got a taste of the on-foot action. The aiming scheme was roughly the same, with the touchscreen now used to control camera rotation, and the analog slider controlled Pit in a more traditional third-person action fashion, as he went up against a variety of bulbous-looking monsters. In addition to rapid-fire arrows, Pit can also perform ultra-damaging melee strikes while on foot – which came in handy against the fearsome-looking Cerberus boss that reared its ugly heads as the demo drew to a close. At the end of the fight, Medusa loomed far off in the background ominously, as if to challenge us to our next battle.

Even from our brief time with it, it’s clear that Kid Icarus: Uprising will be one of the 3DS’s first must-have titles. The action is fast, fun, and easy to control, the 3D adds to the game’s playability, and the visual atmosphere is wonderful.

One thing that worried us just a little, however, was the chattiness of the characters: Medusa, Pit, and Paltena were constantly exchanging dialogue throughout the demo. While some of the conversation obviously felt like a tongue-in-cheek placeholder (Paltena commented that it’d been “about 25 years” since she last saw Medusa), it seems likely that the final game will also have a lot of voice-over work – which may or may not turn out to be a good thing. But even if the characters never shut up, it’s clear that we’ve got a potential new classic on our hands.

Jan 11, 2011