Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Amazon Spring Sale
  • New Games for 2026
  • Crimson Desert
  • Submit your clips. Win prizes
  • Pokopia
Don't miss these
Nioh 3 stone demon with red eyes
Action RPGs "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev
The Last of Us 2
Third Person Shooters Arc Raiders lead was surprised The Last of Us players liked the game, just not "PvP all the time"
Arc Raiders player holding a gun
Third Person Shooters Arc Raiders guns totally changed after one dev remade the entire reload system "himself"
Arjun Devraj stands in front of an eight-armed figure in front of an eclipse in key art for Saros, covered with the GamesRadar The Big Preview frame
Roguelike Games 3 hours in, Saros is a triumph for PS5 – this twitchy sci-fi roguelike shooter perfectly evolves on Returnal
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
The Elder Scrolls Oblivion Remastered screenshot with 'Future of Starfield' branding
RPGs How returning to The Elder Scrolls: Oblivion reshaped Todd Howard's stance on remastering Bethesda's RPGs
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
PS3 photo taken by Future Studios
Games The 25 best PS3 games of all time
Arjun looks up at Primary in The Passage in Saros, a snake-like mechanical AI with a coffin-shaped head, with the orange GamesRadar+ Big Preview frame
Roguelike Games Saros aims for bite-sized 30-minute runs, and the cool-off makes you "ready for another", its game designer tells me
A thief looking down a scope in Marathon
FPS Games After 80 hours of Marathon, I'm glad Bungie didn't try to please everyone
Crimson Desert screenshot of protagonist Kliff, with a GamesRadar On the Radar overlay
RPGs I cheesed my way through one of Crimson Desert's biggest bandit camps and it made me love the game
A flying blue enemy shoots yellow orbs in front of a fiery eclipse in Saros, with the orange GamesRadar+ Big Preview frame
Roguelike Games Saros' world-altering eclipse "has both a gameplay and narrative purpose", and it's already pulling me back in
Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
Roguelike Games Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
Ellie and Joel during The Last of Us
Survival Horror Games The Last of Us sparked "internal fight" at Naughty Dog, says veteran designer: "'It's not just another zombie game'"
  1. Games
  2. Action
  3. The Last of Us
  4. The Last of Us 2

How the sniper battle in The Last of Us 2 was made: “The amount of work and care is astonishing”

Features
By Austin Wood published 20 July 2021

Naughty Dog designer Asher Einhorn walks us through the nearly two-year development of an iconic level

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The Last of Us 2
(Image credit: Naughty Dog)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

A few weeks ago, a diehard The Last of Us 2 fan managed to break the boss fight with Tommy by catching and killing the sharpshooter in what's meant to be a pure chase scene. This sparked an interesting Twitter thread from Naughty Dog technical designer Asher Einhorn, who first prototyped the scripting that would eventually become the Tommy sniper sequence way back in 2016. We don't often get such nitty-gritty breakdowns that put specific levels under a microscope, especially in the AAA scene, so I was eager to talk more with Einhorn about what went into Tommy's fight and his response to the newly discovered exploit. 

Build a better mousetrap 

Here's a tiny insight into how that prototype worked. I manually placed little points around the map in good spots for the sniper to be in, and rated them based on rays and distance to the player. When you got too close the sniper would run to the point with the highest rating. pic.twitter.com/BnobCsG3zWJuly 13, 2021

This all started with a rough draft for a new system that would allow The Last of Us 2's enemy snipers to reposition themselves based on the player's movements, and by Einhorn's reckoning, it was "a year and a half at least" before the final structure of Tommy's fight was even set.

"I was simultaneously working on two other levels, listen mode, the horse, and various other things, so it's a hard metric to pin down," he says of the development timeline. "Probably a good few months of solid work though. Not to mention being pulled off to work on various demos and trailers when those happen so... yeah, really hard to know. A long time!"

You may like
  • Ellie and Joel during The Last of Us The Last of Us sparked "internal fight" at Naughty Dog, says veteran designer: "'It's not just another zombie game'"
  • Nioh 3 stone demon with red eyes "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev
  • Onimusha Way of the Sword 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback

After Naughty Dog had decided on how to approach the level and built the bones of it, it had to put it through its paces. Einhorn explained in his Twitter thread that this sequence, particularly the finale, went through a lot of QA testing precisely because people kept finding new ways to get close to Tommy. Naughty Dog had to spot-check a ton of niche bugs and exploits that undermined the intended dynamic between Tommy as an untouchable boss and Abby as a pursuer. And as Einhorn points out, this testing clearly worked; players are only just now finding a way to really break the Tommy fight, and it's a niche workaround.

"I thought it was pretty robust," he tells me. "Usually QA are great at finding these issues and it's a testament to that fact that it took a whole year to be able to do this. Also, it seems this particular streamer has a hacked development build of the game, so perhaps you need that to be able to do this. There are some backup systems that trigger if you get this close, but it seems they're off by that point which is annoying."

But eventually we landed on a linear design. Not being a level designer, I picked out a space in the seattle marina and an environment artist, Todd Foster, made a quick blockout of it. I shifted around pieces to make a very rudimentary first version. pic.twitter.com/JX6wtg3GBvJuly 13, 2021

The idea that Tommy is effectively invincible during most of this sequence also created a ton of extra work and challenges throughout development. This led Naughty Dog to tweak and add lots of little details and rules that collectively steered the player in a certain direction. Some of it required more subtle signposting, like communicating the threat of Tommy's shots by having them dramatically plink off nearby cover. At the other end of the spectrum, sometimes the game would actively bend the rules by slowing down nearby infected or reducing Tommy's accuracy to ensure things are tense but fair, and never too overwhelming. 

"We do stuff like this a lot, but all those things were custom for this encounter," Einhorn explains. "In general, if we watch playtests and people really seem like they deserve the win, we see if we can give it to them. A classic version of this that also exists in this sequence is when you're on the cart that Tommy is shooting, it has a variable timer, so if you're moving towards the goal, you actually get a little more time to reach it. If you stop or go backwards the timer runs down faster and Tommy will destroy the cart and then kill you. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"We do this though, not really to make players feel good, it's to stop them feeling like a loss is unfair. So the actual problem we fixed with that particular solution is that players could take a second to register they were supposed to be moving. Meanwhile, the timer is counting down. When they finally realize what they're supposed to do, they move out, the timer runs out and they die and it just feels bad. We do this kind of thing to compensate for those edge cases. It all comes from watching playtests and just feeling really bad when you ruin someone's day!"

Challenging but not punishing 

The Last of Us 2 Ellie in combat

(Image credit: Sony Interactive Entertainment + Naughty Dog)

This highlights, to me, the most fascinating part of all this. Here we have an incredibly niche type of encounter built with significant restrictions – development time being one of them – that's then further refined to give players just enough slack so that they can keep up, but not so much that all danger is jettisoned. This kind of balancing is by no means uncommon – games are, after all, designed to be beaten – but viewed specifically through the lens of this sequence, it serves as another cool example of how games will go out of their way to assist us in ways we probably won't even notice in the moment, like a more elegant version of the rubber-banding you sometimes see in racers. Admittedly, I also love the mental image of Einhorn and other designers watching playtesters abruptly step on a rake and then scrambling to figure out the best way to remove that rake without breaking anything. 

"That's so common I find - you watch someone really enjoying the game and then something in your section makes them feel miserable," Einhorn adds. "That's a terrible feeling! Of course, sometimes you're trying to make people feel miserable so that when they win, they're relieved. So we do the opposite too sometimes! It all depends on the story beat. This section is supposed to make you feel empowered and brazen so we boost you up with things like this." 

You may like
  • Ellie and Joel during The Last of Us The Last of Us sparked "internal fight" at Naughty Dog, says veteran designer: "'It's not just another zombie game'"
  • Nioh 3 stone demon with red eyes "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev
  • Onimusha Way of the Sword 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback

This also reinforces just how much work it can take to build this kind of level. It's pretty widely understood that making games is hard, but to dig through years of cumulative work that went into a single sequence many players will spend like 10 minutes rushing through really puts it in perspective. 

It's like packing up a house: you think you've put all the big things in boxes and it's almost done, and it turns out at that point you've basically only completed 10% of the work

Asher Einhorn

"I think you can pretty much say this of any AAA level," Einhorn says. "The amount of work and care that people put into these levels is astonishing, and even after talking about my contribution, it says nothing of the endless work on animation, the dialogue team, cinematics, character, props, concept, environment art, effects, sound, and so on, not to mention how much support we get from our programmers. 

"Every single thing is iterated on and reviewed and everything usually has to change multiple times to accommodate some sort of playtest feedback or narrative requirement. The amount of work that goes into these levels from everyone before ship is really astonishing. It's like packing up a house: you think you've put all the big things in boxes and it's almost done, and it turns out at that point you've basically only completed 10% of the work.

"I would also definitely say, the thing that really motivates us is watching playtests and trying to make something our players really love. It's so satisfying when you see that first tester who makes it all the way through the level and loves it. That's where a lot of the incentive to create these extra little tweaks and fixes comes from."

This next section was, to be blunt, a fucking huge pain in the ass to make work, but actually a lot of fun to do. I love doing this stuff. We wanted it to feel like you were just catching up to Tommy, that you almost had him, and that it was your brazenness that gets Manny killed pic.twitter.com/2y59m50fjEJuly 13, 2021

A big part of this process involved cutting some ideas for the Tommy fight – including some holdovers from that first sniper draft – and ensuring that the remaining ideas could be fleshed out within the game's budget and deadline. Einhorn touched on this briefly in his Twitter thread – "It's not quite the matrix lobby fight I wanted it to be, but I hope it's still cool" – but I wanted to ask again, with the benefit of hindsight, what he would add or change about this sequence if he could do so with a snap of his fingers. 

"Oh, I think I would make that lobby fight much bigger," he says. "Maybe four times the size so the systems controlling it, which are quite complex, could have been used more. It would have been more obvious how dynamic Tommy is there if we could have spent more time redesigning that space. Time was tight though and it's hard to foresee these things sometimes. It's a cool sequence but it only lasts about half a minute. I wish it lasted a minute or so." 

As short as it is, Tommy's fight has always been one of the more memorable moments in a game filled with moments worth remembering, so it's been great fun to see it dissected like this. We've just passed the one-year anniversary of The Last of Us 2 and players are still doggedly digging up new details – like the fact it won't let you shoot a PS3 – so I'm looking forward to seeing what the community finds in the months and years ahead. 

CATEGORIES
PS5 PS4 Platforms PlayStation
Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Ellie and Joel during The Last of Us
Survival Horror Games The Last of Us sparked "internal fight" at Naughty Dog, says veteran designer: "'It's not just another zombie game'"
 
 
Nioh 3 stone demon with red eyes
Action RPGs "If we focus too much on casual players, that would take away the bite," says Nioh 3 dev
 
 
Onimusha Way of the Sword
Action Games 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
 
 
The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame
Horror Games "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
 
 
Escape from Tarkov review
FPS Games "We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
 
 
Hollow Knight: Silksong cutscene screenshot showing Hornet lying on the ground in front of her nail
Action Games "I felt empty inside. I needed more Silksong": Hollow Knight Silksong player builds ultimate boss with Reddit-voted mods
 
 
Latest in The Last of Us
Ellie in The Last of Us 2
The Last of Us The Last of Us Part 3 hopefuls are convinced Naughty Dog head Neil Druckmann is hinting at another sequel
 
 
Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.
The Last of Us Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
 
 
Ico
The Last of Us The Last of Us director's biggest inspiration for his new game was Ico, the first game to ever make him cry
 
 
Ellie in The Last of Us 2
The Last of Us Behold, the "very broken" Last of Us 2 multiplayer mod that modders built after Naughty Dog canceled Factions plans
 
 
best zombie games
The Last of Us The Last of Us 2 multiplayer might still be possible thanks to modding efforts 2 years after the spin-off was canceled
 
 
The Last of Us Part 1
The Last of Us Amid Divinity's controversy, The Last of Us co-creator doubles down that "we don't need AI" and hopes to avoid it
 
 
Latest in Features
At Fate's End key art showcasing your initial sword without logo
Action Games I fell in love with At Fate's End when my sister tore her arm off to make a lightning sword
 
 
Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
Roguelike Games Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
 
 
The Serpent's Skin
Horror Movies The Serpent's Skin is the neon-soaked, blood-splattered queer love story I've been waiting for
 
 
Pokemon TCG Perfect Order Elite Trainer Box on a wooden table
Tabletop Gaming Perfect Order introduces a Pokemon card everyone will want to use, and fans are already clamoring for it
 
 
Cyberpunk 2077
RPGs Cyberpunk 2077 is a better role-playing game than The Witcher 3
 
 
Star Fox
Third Person Shooters Star Fox isn't just an iconic retro Nintendo shooter – it paved the road to Super Mario 64
 
 
LATEST ARTICLES
  1. Matthew Lillard as Mr. Charles in Daredevil: Born Again season 2
    1
    Matthew Lillard says he landed The Walking Dead role of Negan for "10 minutes"
  2. 2
    Some of our favorite Lego sets are retiring soon, including the Legend of Zelda Deku Tree
  3. 3
    The PS5 just gained a 50% sales rank at Amazon as shoppers flock to beat the price rises
  4. 4
    The Last of Us Part 3 hopefuls are convinced Naughty Dog head Neil Druckmann is hinting at another sequel
  5. 5
    Jack Black may have revealed that The Super Mario Movie 3 is on the way – and when we can expect it

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...