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  1. Games
  2. Stealth
  3. Hitman
  4. Hitman (2016)

Hitman's episodic plot is inspired by 'contemporary TV series'

News
By Connor Sheridan published 3 February 2016

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Agent 47 will become embroiled in an all-new episodic story of death and deception as he chokes and poisons his way through Hitman's five major locations. Developer IO Interactive has said that Hitman will be the "first game in a storyline which will continue and expand with future Hitman games," and that all starts by introducing you to the World of Assassination.

Hitman's story will start off with a broader story and individual missions running in parallel, "but as the first season progresses, the tracks will merge and become one," according to IO Interactive. Inspired by contemporary TV series (probably more like The Wire than Parks & Rec), the story will follow the work of Agent 47, his longtime handler Diana Burnwood, and "an entirely new main cast" across multiple seasons.

That's a big change, since overarching narratives and characters tend to be all or nothing for Hitman. Usually you have a few reminders of bigger events sprinkled between discrete missions, like how the whole "why was 47 dead at the beginning?" question fades into the background once Hitman: Blood Money gets rolling. Or the narrative thread binds each part of the campaign together much more tightly like in Hitman: Absolution, sacrificing some of the human-trafficker / drug-lord / corrupt-politician monster of the week fun.

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  • A screenshot of James Bond in 007 First Light's reveal trailer. 007: First Light will be less stealthy than Hitman because IO is pushing "forward momentum gameplay all the time"

As long as the story keeps doling out murder puzzle boxes full of interesting people to kill, I'll be happy. The beta is set to begin on PS4 on February 12 and the first episode of Hitman will be released on March 11.

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CATEGORIES
PC Gaming PS4 Xbox One Platforms PlayStation Xbox
Connor Sheridan
Connor Sheridan
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Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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