Command & Conquer 4: Tiberian Twilight review

This new and very different C&C has both good and annoying surprises in store

GamesRadar+ Verdict

Pros

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    Mobile bases

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    Class system adds more strategy and variety

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    Experience-driven unit unlocks

Cons

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    Underwhelming single-player campaign

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    Less economy focus may deter some players

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    Forced to log in to EA's servers to play

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In a very unconventional sort of surprise ending, Command & Conquer 4: Tiberian Twilight, the finale of the Tiberium storyline, abandons the basic mechanics the series is built on (kind of like Highlander 2, but not as insane). In fact, virtually nothing connects C&C4 to its long heritage - gameplay is far more reminiscent of World in Conflict than C&C. If not for Joe Kucan and his shiny, goateed dome reprising the role of paramilitary cult leader Kane, and the faction names Nod and GDI, C&C4 could be an unrelated sci-fi tactical strategy game.

On that note, the Crawler animations are cool but, on the whole, C&C4 is a graphical step back from C&C: Red Alert 3 - for instance, textures are less detailed, and the weaksauce nuclear missiles look like something Wile E. Coyote might launch at the Road Runner.

What’s most impressive about this game is that with three types of Crawler per faction, there are essentially six distinct armies. And unlike the sub-factions of C&C3: Kane’s Wrath, no overlap exists between the Offense, Defense and Support unit lineups. The choice of which specialization to play is meaningful, since each will force you to adapt your strategies to its strengths. For example, a GDI Support player can’t match a Nod Offensive player’s firepower, but his Orca VTOL craft can easily pick apart an undefended Crawler. If your chosen Crawler isn’t working out, you can always pick another class when you respawn.

More info

GenreStrategy
DescriptionIn this conclusion to the Tiberium series, the year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions – Global Defense Initiative (GDI) and the Brotherhood of Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind.
Franchise nameCommand and Conquer
UK franchise nameCommand and Conquer
Platform"PC"
US censor rating"Teen"
UK censor rating"16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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