CDE vs. Dignitas controversy hits World Cyber Games League of Legends competitive scene

Update 5: The WCG has posted a full explanation that should help clear up some confusion over the rule changes and Jatt's team eligibility.

Update 4: Riot has confirmed with us that Matt Marcou “at no point suggested a rule change,” and that “All decisions were made by the WCG."

But should they have? That’s the question that’s even more troubling competitive League of Legends fans. Because World Cyber Games doesn’t have a representative in each country and there are no standardized guidelines, each country’s qualifying tournament had a different set of rules. WCG Australia, for instance, was single elimination for all of the qualifying rounds, and then best of three for the final, whereas the US and Canadian tournaments switch to best of three at the semi-final levels.

Once the competition got to the finals, WCG posted rules that stated that the winner of the upper bracket would have a one game advantage over the winner of the loser bracket. This means that in order to win, CDE needed to win two games, and Dignitas had to win once. CDE won the two games they needed to win.

This is where it gets really fishy: the rumor is that Matt Marcou, the e-sports representative from Riot Games, suggested a modification to the rules for the final rounds. It was changed from a best of three game system to a weighted best of three set system. Thus, CDE and Dignitas had to play another set of matches, which Dignitas won. There’s rampant speculation over why this actually took place, with many suggesting that Dignitas complained about the fact that they had to play more matches to win.

There are other bits of dispute spread across the community as well, including some accusations of blatant cheating on Dignitas' part (some say that Jatt paused the game to view the other team's locations by checking out their streaming footage), but we're not able to confirm any of that – it may just be the gossip of angry fans.

We’ve reached out to Riot Games for a comment, and to find out how much of these stories are true, and how much can be chalked up to exaggerations on the part of the community. We'll also update this as we get more news. Stay tuned!

Hollander Cooper

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.