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'@@@@@@$' $@@@@$ $@@@$' But together, we can end this" ,@@$' $@' ============================================================================== RESIDENT EVIL 5 FAQ/Walkthrough Copyright (c)2009 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 04/14/09 Version: 1.1 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - The Basics....................................... [0300] 4] - Walkthrough...................................... [0400] 4.01] Chapter 1-1.............................. [0401] 4.02] Chapter 1-2.............................. [0402] 4.03] Chapter 2-1.............................. [0403] 4.04] Chapter 2-2.............................. [0404] 4.05] Chapter 2-3.............................. [0405] 4.06] Chapter 3-1.............................. [0406] 4.07] Chapter 3-2.............................. [0407] 4.08] Chapter 3-3.............................. [0408] 4.09] Chapter 4-1.............................. [0409] 4.10] Chapter 4-2.............................. [0410] 4.11] Chapter 5-1.............................. [0411] 4.12] Chapter 5-2.............................. [0412] 4.13] Chapter 5-3.............................. [0413] 4.14] Chapter 6-1.............................. [0414] 4.15] Chapter 6-2.............................. [0415] 4.16] Chapter 6-3.............................. [0416] 5] - The Mercenaries.................................. [0500] 6] - BSAA Emblem Locations............................ [0600] 7] - Weapons.......................................... [0700] 8] - Items............................................ [0800] 8.1] Items..................................... [0810] 8.2] Treasures................................. [0820] 9] - Unlockables...................................... [0900] 10] - Achievements.................................... [1000] 11] - Bestiary........................................ [1100] 11.1] Enemies.................................. [1110] 11.2] Bosses................................... [1120] 12] - Thanks/Credits.................................. [1200] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #41 ------------------- Version 1.0 (04/03/09) - FAQ/Walkthrough complete and submitted. Version 1.1 (04/06/09) - Minor spelling corrections and a fixed mistake thanks to Absolute Steve. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ - TYPE D (DEFAULT) CONTROLS - .-----------------------------.----------------------------------------------. | D-Pad | Item Shortcut | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move | |-----------------------------|----------------------------------------------| | Right Analog Stick | Move Camera | |-----------------------------|----------------------------------------------| | Start | Pause | |-----------------------------|----------------------------------------------| | Back | Skip Cinema | |-----------------------------|----------------------------------------------| | X Button | Action | |-----------------------------|----------------------------------------------| | Y Button | View Item Menu | |-----------------------------|----------------------------------------------| | A Button | Run (Up + A), Quick Turn (Down + A) | |-----------------------------|----------------------------------------------| | B Button | Co-op Action/Call | |-----------------------------|----------------------------------------------| | Right Trigger | Fire Weapon (LT + RT), Locate Partner | |-----------------------------|----------------------------------------------| | Left Trigger | Aim, Reload (LT + A) | |-----------------------------|----------------------------------------------| | Right Bumper | Display Map | |-----------------------------|----------------------------------------------| | Left Bumper | Ready Knife, Use Knife (LB + RT) | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] THE BASICS [0300] ______________________________________________________________________________ Advanced Commands ----------------- While "advanced" may not be the best word for describing these controls, it's best that you get yourself acclimated with them if you plan on surviving. Using Weapons - Of course, firing your gun. Press and hold the Left Trigger to aim your gun; the laser pointer will help you out when aiming at an enemy. Then, press the Right Trigger to fire your gun. You can reload by hitting A with the Left Trigger held down. Your Knife - Your trusty knife is primarily used for breaking barrels and crates, but you can also stun enemies up close with your knife. Hold the Left Bumper to wield it, then press the Right Trigger to swipe in front of you. Quick Turn - Turning on your own is somewhat sluggish, but luckily Chris can execute a 180-degree turn with the press of a button. Hold Down on the Left Analog Stick, then tap A to spin around. While it doesn't sound too overwhelming, the Quick Turn is an incredibly useful turn and can help save your hide if you're fighting or fleeing. Melee Attack - Upon stunning a Majini with a weapon, Chris can follow up with a devastating melee attack. To stun a Majini, shoot it in the head, arm, or leg (it may take more than one bullet to stun one). If you approach the enemy while it's incapacitated for one to two seconds, a prompt will appear. Melee attacks range from a right hook to a stomp that can crush a Majini's skull. Teaming with Sheva ------------------ For me, I cannot determine if I should categorize Sheva as "helpful" or "annoying". Regardless of your opinion, Sheva sticks by your side from start to finish. She certainly has Chris's back throughout the entire game, and you can even "program" her to act accordingly. Here are the two settings for Sheva: Cover - Sheva stays close by and tends to defend the two of you, usually using smaller weapons such as a pistol. She is more like a personal bodyguard in this mode. Attack - Sheva often strays from your side and equips a powerful weapon such as a rifle, while she plugs enemy Majini by herself. She tends to collect any stray items in this mode as well. While Sheva sounds like a very independent and strong woman, she often needs your help as well. If Sheva is caught by an enemy, she will scream for help as her location is pointed out to you by a yellow ring. Either shoot the enemy or press B when close enough to knock them off of Sheva. In certain parts of the game, you can perform co-operative actions with Sheva to either progress through a level or simply to make a firefight easier. For example, you can boost Sheva up onto a roof of a building so she can have a better viewpoint of an upcoming battle. When these co-op actions are available, a prompt will appear. Press B to perform said action. Dying Status ------------ Resident Evil 5 features a status not too unfamiliar with that seen in the Gears of War series. When you are depleted of your health, you will enter the "Dying Status". Chris will begin bleeding out and call for your partner's aid. You will be able to slowly crawl on the ground in search for your partner or to escape from an enemy. If your partner cannot come to your aid in about five seconds, you will bleed out: Game Over for you! If Sheva reaches you in time, she will heal you and you'll be able to fully control Chris again. The same status is also applied to Sheva. If your partner is dying, the screen will flash to help notify you. When you manage to find Sheva in due time, tap B to help her up. If you have a recovery item, pressing B will restore Sheva's health. If you do not have a recovery item, your partner will be saved but she will not regain any health. Remember that if anyone dies for good, then the game ends. It's important to take care of your partner as well as yourself! Inventory --------- Your item menu is a lot different than the one seen in Resident Evil 4. Chris can only hold a total of nine items at one time. By pressing Y, you'll open the item menu; keep in mind that the game doesn't pause, so you have to navigate the item menu in real time. .---.---.---. Your item menu looks like so. Upon opening the menu, you can | | X | | scroll through the menu and use any available items. To make |---+---+---| things easier on your part, you can select up to four items | X | | X | to the D-Pad (the slots are represented by the "X"s). The |---+---+---| items in any of these marked slots can be used by pressing | | X | | the designated direction on the D-Pad. The item on the top '---'---'---' "X" can also be used by pressing Up on the D-Pad. Notes About Pickups ------------------- Just some general notes about finding items strewn about the levels. First off, you will find loads of breakable objects, such as crates, barrels, and even piles of fruit! These objects yield items that are randomized during each gameplay. Since there is no way to pinpoint what you will find inside, I will note the name of the object in the walkthrough instead of trying to guess what you will find. Also, items on the ground are helped symbolized by small pillars of light. Each color of light corresponds to what type of item it is. Also when looking at weapon ammo, the ammo boxes are color coded for each weapon type. Blue - Currency Red - Handgun/Magnum Red - Ammo Blue - Machine Gun Green - Healing Items Green - Shotgun White - Key Items White - Rifle ______________________________________________________________________________ 4] WALKTHROUGH [0400] ______________________________________________________________________________ NOTE: This walkthrough is based on Normal difficulty. ============================================================================== 4.01] CHAPTER 1-1 [0401] ============================================================================== Civilian Checkpoint ------------------- Chris Redfield (whom you will be playing as throughout the game) meets up with his sultry African partner, Sheva Alomar. The two are given their mission to head out to Kijuju, but first you must pick up your equipment. As you walk down the dirt street, I recommend turning on your map (press Right Bumper). While it's impossible to get lost here in the Civilian Checkpoint, the map and all its markings prove to be very useful in times to come. Continue past the townsfolk as you watch someone (or something) getting the tar kicked out of them by some locals. As the pair reach the butcher shop, proceed through the side door on the right. Note the blinking yellow ring on the map in relation to your position (Chris is the green arrow and Sheva is the red one); this ring points to your destination whenever available. Open the door (repeatedly tap the X button when doing so to kick it open with a rush of fury instead) and speak with the man. After the conversation with the strange man, open the shiny suitcase to find an M92F. Sheva will be given a weapon as well. The mysterious butcher man will leave, letting you explore the building. Break open the crate across from your location for a random item. To the left are two documents that you should probably read. Next up, head outside. Back Alley ---------- Use your knife to destroy the barrel in the corner next to the wagon, then descend down the stairs. Pass by the animal corpse and enter the creepy shack. Kick open the door and investigate the deer sprawled out on the table. Read the document on the table to the left of the deer, then smash the barrel and two crates. Proceed to the back of the room to reach the red exit door. Before leaving, take the Green Herb off of the shelf. As you hear a blood-curdling scream, run up the stairs and into the building. Note that the Action button is assigned to B when trying to open the door. This usually means that you need your partner's assistance in completing the allotted action, and that a cutscene usually follows. Ahh, your first enemy encounter! The Majini will immediately charge at Chris; you probably won't have time to move away. As he grabs you, move the Left Analog Stick back and forth to break free. Whenever you are immobilized by an enemy like so, press B to call out for help. If you do so, Sheva will rush to your aid. Plug a bullet into the Majini's head, then follow with a melee attack to finish the job. Enter the side room to find Handgun Ammo on the dresser. I've seen that the quantity of each ammo box is also randomized, so it's impossible to pinpoint just how many bullets you'll find with each ammo box. Turn to the nearby window and leap through. Move through the alley to alert a huge group of Majinis. The best option is to simply run away, since you have very little ammo. Speed off to the building at the end of the road and barricade yourself inside. On a later playthrough, I suggest facing off against the horde to receive a nice treasure, but only if you are fully prepared. There are well over 30 Majinis that I encountered in this narrow alley, so you'll have to be stocked up on ammo and possibly some Hand Grenades. - Treasure: Topaz (Marquise) Killing the horde of 30-40 Majinis after their initial discovery nets you this extremely rare treasure. The Majinis won't be able to get inside, so all is well for now. Grab the Red Herb off of the nearby shelf, then approach the grated door. Investigate the sturdy door, then press B to initiate a Partner Action. Naturally, you need two people to perform these types of action. Hit B to ready yourself and Sheva will automatically come to Chris's aid. With the door opened, pass by the intimidating axes overhead and knife the trio of barrels on the far end of the room. Collect the goodies, then face the hole across the way and jump down. Run through the dark tunnel as Sheva follows. The rats scurrying around occasionally drop gold when killed, but there's no need to waste ammo on the petty creatures. Climb up the ladder at the end of the way to find yourself in a small shed. Raid the place of the Handgun ammo and Green Herb before exiting into the next area. Public Assembly --------------- This place look familiar? Owners of the Resident Evil 5 demo will think so. Go down the winding path before dropping to the ground below. Snag the Handgun ammo and Green Herb before entering the house. Looks like our mysterious butcher friend doesn't receive a warm welcome here. And boy, is that one big thug! Prepare yourself for the incoming battle. As the Majini near the shack, prepare for the onslaught by scrounging around for ammo. Destroy the barrel and stack of fruit to your left. Yes, fruit contain items. Turn around and open the drawer under the TV for Handgun ammo along with the box of ammo on the adjacent table. There is also a crate and fruit on the opposite side of the shack. Stay inside the house as the Majini pursue Chris and Sheva. Aim through the window at the gate in front of the house. The Majini will climb over the gate at first. Later on, some will scale the fence on the right side of the gate. Use the Hand Grenade near the beginning of the fight, when most of the Majini have either climbed over the gate or are getting ready to. Sheva will usually cover an area that you aren't facing. If you face the window, she usually attacks enemies coming through the right door, and vice versa. Remember to aim for the head and try to use melee attacks; they can immobilize groups of enemies along with the target. After a while, Majinis will destroy the roof of the shack as they start to pour in from nearly all directions. As this happens, the huge Executioner Majini smashes down the gate with one beastly swipe. Time to get outta dodge! With the gate down, run past the executioner into the open. Chris phones for Kirk for assistance. The goal is to survive until the helicopter comes, which takes anywhere from seven to eight minutes. The Public Assembly is a fairly large area filled with shacks and various buildings of sorts. Some of the most noticeable objects here are the red explosive oil drums. A small batch is right past the gate, in front of the bus. Run past it and turn around. Wait for the Executioner Majini and a few lackeys near the barrels, then set them off with a pistol shot. You can find a few other explosive barrels in the area. You can also locate transformers, usually on top of ledges or buildings. These gray boxes are electrified, as one could easily tell by looking at it. If an enemy walks underneath a transformer, shoot it to have it fall on top of the enemy and deliver a painful shock. While survival is key, this is a great opportunity to search for items. There are plenty of items in the Public Assembly, and they will disappear once the helicopter arrives. The most important item is the VZ61 Machine Gun; picking this weapon up is a must as it's free. Run to the back of the area and search the stands on the right for a white suitcase containing the powerful gun. There are plenty of other goodies here. You can find a barrel inside the bus and a second barrel inside the shack to the left. The western house contains a Green Herb, Machine Gun Ammo, and Handgun Ammo x3. You can also find random items inside via the two barrels. The north end of the Public Assembly is mainly stands. Slash the fruit for some items and collect the Handgun Ammo and Incendiary Grenade as well. The eastern building contains Handgun Ammo, Machine Gun Ammo, an Incendiary Grenade, and a Hand Grenade. As you fend off Majini, try to collect these items to keep your supplements filled. It took me a few playthroughs to realize this, but you can also climb on the roof of the building you were first spotted in. From the broken gate, go to the left, hugging the wall as you go. Move around the fence to eventually find a ladder on the side of the building. Climb up to find a Green Herb, Handgun Ammo x2, and random items inside the crate and barrel. Before you drop down, ascend the ladder to reach the tip-top of the building to locate Hand Grenade x3. This is also a key area to pick off Majini, since very little will take the time to reach you up on the roof. There are also some other key areas to stay at. As Obi Wan Kenobi says, the high ground is frickin' awesome. Here are some basic suggestions to hold out until Kirk shows up: OPTION 1: You can climb up the execution platform via the staircase inside the eastern house. It's basically a giant square tower, so you can stand in the middle and defend yourself from all sides. The good news is that the Executioner Majini cannot climb up to reach you. OPTION 2: There is a staircase just past the western house. If you head up to the roof of the house, you can jump onto the bus and the small shed as well. Essentially, you can simply jump back and forth across these three spots over and over again. Unfortunately, Majini can climb on top of the bus and shack and it's easy to get overwhelmed up here. OPTION 3: Like I said before, head to the top of the southern building. This may be a better option than the previous ones because you do not have to defend against Majinis at all angles. Aside from runnin' and gunnin' for eight minutes, you can try to kill the super-tough Executioner Majini. It's not totally insane, since downing the hulking monster treats you with a Gold Ring worth 5000 Gold! It is incredibly difficult killing the executioner on your first playthrough, so I suggest waiting until you have better weapons before trying to net this rare treasure. If you feel you're up to the challenge, try to gather up as many grenades as you can. Search the area for some and take any from Sheva. After using the explosive barrels/transformers to damage the Executioner Majini (there are five of these in total), switch to your Hand Grenades and Incendiary Grenades. If he's still alive (he most likely will be), switch to your brand spankin' new VZ61 Machine Gun and unload clip after clip in his skull. Only use your handgun as your last resort. Chris can stun the Executioner Majini when targeting his head. As the foe falls to his knees, dash over and give him a swift uppercut. After you connect, back up and continue firing. The Executioner Majini doesn't let the two of you finish it off without trying to obliterate you as well. The mini-boss has three main attacks. The first is a charged overhead swing; simply sidestep to avoid direct contact. If Chris or Sheva is struck with the axe, they will automatically enter dying status. The second attack is a horizontal swing. As the Executioner Majini loses health, he will begin to swing his axe a number of times. This attack is a tad harder to dodge since it's quicker, but you should be fine if you keep your distance. The executioner manages to kill Majini instead of you with this attack anyways. The third and final attack is fairly rare and will only occur if you are standing right next to the Executioner Majini. He will grab Chris by the throat and begin choking the life out of him. As your health quickly decreases, call Sheva for assistance or try to free yourself. The best way to avoid this is to again, keep away from your opponent. - Treasure: Gold Ring You will receive this treasure by slaying the Executioner Majini. Once Kirk arrives - whether you slayed the Executioner Majini or not - he will firebomb the place and save Chris and Sheva. Chapter 1-1 has come to a close. ============================================================================== 4.02] CHAPTER 1-2 [0402] ============================================================================== Public Assembly --------------- All of the items from the previous chapter are gone due to the firebomb, so there is no need to waste time here. Run forward through the busted gate and check the shack to find a barrel. If you drop down into the stream and walk towards the grate, you will notice a barrel on the other side. We'll get it in a second. Climb back up, then walk around the side of the hut to reach Sheva. Continue towards the hole and jump down to reach the other side of the grate. Break open the barrel for a nice helping of Gold, which certainly is useful this earl in the game. Climb back up and go through the red metal door. Urban District -------------- Enter the building in front of you, collect the Handgun Ammo on the table, and slash open the barrel. Exit the house through the other side to encounter a similar building in front of you. Near the broken ladder and press B to perform an assist jump. Sheva will be boosted up onto the awning, where she'll locate a key inside the building. We cannot enter the house just yet. Go around the side of the building to locate a hungry Majini. Defeat her, then continue down the alley and proceed to your right. Attack the Majini on the other side of the fence, then turn around to see if there are any other foes around (there are usually two others). Break the barrels against the fence, then continue down the street to find another broken ladder. A Majini will jump out of an alcove near the ladder, so take him out quickly. You may also notice a young girl getting dragged away by a Majini from beyond the fence. Strange. Assist Sheva up onto the side of the building and follow her as she makes her way across the roof. She will collect the Old Building Key and meet Chris back down on the ground. Three Majini will try and ambush you from a building window, so kill them as they drop down with Sheva. Follow your map into the building across from the ladder and open the door. Hop through the window across from you to find a crate, nothing more. Jump back out into the alley and proceed through; you'll find a barrel along the way. A Majini will jump out from hiding when you reach a stand cluttered with cardboard boxes. If you make your way around the street, you will reach your destination in the form of a red door with a metal grate on the front. However, we should probably collect some goodies beforehand. The big house next to you is locked from all openings but one. - BSAA Emblem #1 To find the first BSAA emblem, climb onto the side staircase of the locked building. Keep your back against the door and face the building across the street. Slowly turn your head to view the left side of the building. The emblem is on the side of the white house to the left, though you need to look over the wall to see it. If it helps, descend the stairs a bit to get a closer look. The only accessible opening is a door underneath the stairs. Head inside and collect the Shotgun Shells from off the counter. Stay on the first floor and enter the next room for some Gold. Unlock the door for future use, then make your way to the top floor. You will find a barrel on the balcony in front of you and some First Aid Spray on a shelf past the TV. If you near the opposite balcony, you'll be surprised by two sneaky Majini. - Treasure: Antique Clock After entering the locked building, make your way to the top floor and exit out onto the balcony. There you will find a chest containing the treasure. After collecting the valuable, jump down from the balcony and proceed towards the blinking blip on the map. Once Chris and Sheva open the door, a cutscene will begin. While the situation may seem urgent, you can dawdle around all you'd like and the outcome won't be affected. Ignore the distress calls and use the Old Building Key on the green house. Go inside to not only find a measly crate, but the Ithaca M37 as well. If I were you, I'd stick with the shotgun. If you're a lousy hog, then you can keep the VZ61 yourself, but if you have a shred of kindness, you can hand over the machine gun to Sheva. There's nothing else inside or on the roof of the building, so proceed to the other house in search of the girl in distress. The girl resembles a regular Majini at first, but you'll soon come to realize that this chick is quite different. After a successful headshot, the Las Plaga will emerge from the bloody stump. This is a Cephalo, and you must defeat this tentacle-like parasite. Test out your Ithaca on the parasite, but don't get too close or you'll get slashed by the sharp spike on the end of the parasite. - Treasure: Ivory Relief Defeat the Cephalo to earn this treasure. You must kill the Cephalo itself to get the Ivory Relief. The first time I played through this chapter, I used a melee attack to break the girl's neck: the Cephalo did not emerge, and I was not rewarded with the treasure. Majinis will pour into the building from both doors. Exit the house on the far side and rush down the stairs into the open. Target the group of Majinis out with your new shotgun; they're great for crowd control. There's a crate back inside the house if you are in desperate need of items. Otherwise, proceed around the bend to get to the other side of the locked gate. Smash the two barrels on the far end before entering the door marked on your map. Abandoned Building ------------------ Proceed down the hall to hear an eerie scream. Open the door to enter a mess of a room. There's nothing in here but rats, so swiftly move through to the second floor. Inspect the strange black goo seeping down the steps. When you round the corner, an Alpha Team member will stumble in front of you and collapse. He's dead. Pass by the body to reach a room with a blasted ceiling. First smash the barrel in the corner, then climb up to the third floor. - BSAA Emblem #2 After climbing up the ladder, look upwards past the hanging corpse to the big water tower in the not-too-far distance. The emblem is resting above a metal railing just underneath the water tower. Go around the perimeter of the floor (destroy the two barrels for goods) and pass by the door. Jump across the gap to a treasure chest, which contains various assortments of Gold. Hop back over and open the door. After the cutscene, pick up the Handgun Ammo next to the corpse and approach the blue door; break the crate to the left of the door before opening it. Another dead body, woo! Continue down the hall to reach an elevator leading to the Furnace Facility. Open the door and ride the elevator. Furnace Facility ---------------- Take the goodies from the barrel in front of you and walk down the hallway. More black goo, hmm. Go through the door ahead to find another corpse, and more importantly, some barrels. The door ahead - your destination - is locked for now, so instead continue down the side hall. You will reach the furnace room. Naturally, there is a giant furnace on the opposite side of the room. I'm one to cause trouble; if you're the same way, I suggest refraining from destroying the red gas canisters: you will sorely need them later. And when I say "later", I really mean "in like two minutes". Collect the Green Herb in the southwest corner and the items in the three barrels. Walk to the other side of the room (you can walk through the furnace if you so choose) to find a dead body. Pry the Furnace Key from his cold, dead fingers (always wanted to say that) and destroy the two barrels. If you're wondering what the lever is here, you can test it out. Doing so activates the furnace. Upon pulling the lever, the two doors to the furnace slowly close; once fully closed, the burners activate and fry anything inside to a crisp. Again, we will be needing its use in mere seconds. Leave the furnace room and backtrack to the locked door for a cutscene. =*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=- BOSS: Uroboros =*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=- Uroboros is a throbbing mass of black worm-like creatures; worms don't seem threatening, but don't get any wrong ideas. This freak is one tough cookie. In fact, put away your weapons and book it. Run back into the furnace room and when the boss follows you inside, the doors will close. You gettin' any ideas? Well, you should be. First off, lets talk about the boss's attacks. While it is not an attack, Uroboros can seep into the ground and reappear somewhere else in the furnace room. Look for the group of worms that form a puddle to see where the boss pops up next. Also use the map to spot the new location of the boss; bosses will appear as sky blue blips on the map. Uroboros has three offensive attacks. Its main attack is using its long arms. It will either stretch out its arms to punch your or even detach its arm as the limb flies towards you like a missile. Either way, dodge the attack. Uroboros will also try to charge you like a battering ram. Follow the button prompt that appears onscreen to roll out of the way. Now for the third and final attack. Sometimes the monster will grab you with both its arms. Wiggle yourself free or call for Sheva's help; if you fail to do either, it'll result in an instant death. The Normal Way -------------- First-timers, listen up! Do not even try downing Uroboros with conventional methods. Spare your ammo and grenades and pay attention. Uroboros is insanely powerful, and the best way to take it down is by roasting the sucker in the furnace. Obviously, it won't comply, so it is our duty to trick the poor sap into entering the furnace. Since the room is basically a giant square, it isn't too difficult luring Uroboros around. Since you want it in the furnace, stand inside and wait for it to slowly crawl to your location. If the boss has its eyes on Sheva (I don't blame it...), get its attention with a few pistol shots. The main problem about this fight is that the furnace doors take an obnoxious amount of time to close. You will have to activate the lever BEFORE Uroboros enters the furnace. Stay on the west entrance of the furnace and start baiting the boss. As soon as you see it crawl towards you, move through the furnace to the other side. Activate the lever so that the door starts closing before the monster is even inside. You'll want the doors around halfway down as the boss goes inside, Indiana Jones style. If you are not as successful and Uroboros escapes a certain fiery death, have no fear. Continue running away from Uroboros and stall until the furnace doors reopen - you will hear a distinct ring. This can take around a minute, so try and dodge Uroboros's attacks while running around in circles. If you manage to seal Uroboros inside the furnace, the burners will fry it like a piece of chicken. On Normal or lower, the boss battle will end here. On any higher difficulty, you will have to repeat this process a second time to finish the fight. The Unconventional Way ---------------------- You should only follow this strategy after completing the chapter at least once. You will need a load of ammo and advanced weapons to defeat Uroboros without the help of the furnace. Basically any shotgun, rifle, or even an upgraded machine gun or pistol can down this boss. In order to really damage Uroboros, you must weaken the boss. There are a few ways to do this. The main way is to destroy both of the boss's arms. Its arms are connected by bright throbbing blobs. Target these blobs to eventually break off the boss's arm. Keep in mind that they regenerate given due time. However, take out both arms to substantially weaken the boss. Otherwise, you can use fire to put a chink in Uroboros's slimy armor. The easiest way to do so is if you have a hefty supply of Incendiary Grenades; toss one at Uroboros's feet (it doesn't have feet, but just roll with me) to set it ablaze. You can also use the two gas canisters to do it for you. Press X to knock the canister over and let Uroboros roll over it. As it is lodged inside the creature, ignite it with a gunshot. When the boss is weakened, it will topple to the floor like a pile of bubbling tar. At this point, use your most powerful weapons on it. Shoot it anywhere with your rifle or shotgun. Eventually, Uroboros will regain its composure and the battle will continue. Repeat any of the three strategies to "stun" the boss, then finish it off with your weapons. =*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=-=-=*=-=- - Treasure: Gold Ring Defeat Uroboros with conventional weapons to earn a Gold Ring. Once the menace is out of the way, return to the locked door and open it with the Furnace Key. In the midpoint of the hallway is a suitcase containing three sets of Handgun Ammo. - BSAA Emblem #3 Just after collecting the ammo from the suitcase, look on the right wall for a fence. Look through the fence to find the emblem on the other side; shoot through the links to hit it. Enter the elevator to get the heck out of here. ============================================================================== 4.03] CHAPTER 2-1 [0403] ============================================================================== Storage Facility ---------------- Immediately at the beginning of the chapter, open the suitcase in front of you for an H&K MP5. Scrounge the area for items inside the many crates and barrels here in the Storage Facility. - BSAA Emblem #4 The bright blue emblem is hanging on the wall above the document on the east side of the Storage Facility. One of the very few emblems that are actually in plain sight. When you are ready, exit the warehouse. Maneuver around the first couple cargo containers to hear a Majini's yelp. Look above you to spot a bow gun Majini. Target the sucker before he can unload a few arrows on you. Before you move ahead, look in front of you to spot a trip wire right under your nose. It is hooked to explosives; back up to a safe distance and shoot the explosive on the side of the container to disarm the trap. Walk around the bend and target the two Majinis. At the fork here, take a left. Disarm the explosive and walk forward to find two barrels and a crate. Return to the intersection and go forward to reach another fork. Go to the left to find a Green Herb inside one of the cargo containers. Proceed to the right instead and near the northeast shipping container. You can enter it through the back, where you will find a barrel. Follow the main path (there will be an explosive in the way) to encounter some Adjules. Three to be exact. These annoying dogs will pounce on you in an attempt to tear your jugular out. How pleasant. When you see their head split open, target the exposed flesh for major damage. Otherwise, stick to your Ithaca shotgun or one of the machine guns. Destroy the explosives on the right and follow the path to reach a ladder. Climb on top of the containers and follow it to the other end, where you can drop down to the far end of the maze. A Big Man Majini among other foes stand in Chris and Sheva's way. I shouldn't have to say it, but that Big Man Majini... he's a big guy . This new enemy can soak up a lot of gunfire, but target the oil drums to his right (against the car) for starters. As he's coated in flames, shoot the Majini in the head. Avoid his lunging punch, which can cover a lot of ground in a hurry. Use your shotgun to stun him, then follow up with a melee attack. You'll probably get some help from the Majinis on top of the storage canisters ahead, who have such terrible aim that they most likely will hit the Big Man Majini with their molotov cocktails instead of the two agents. - Treasure: Jewel Bangle You will be rewarded with this by downing the Big Man Majini. Once the big man falls, take care of the stragglers (including a few Adjules) and hoard the place for Gold and items. Approach the large gate behind the totaled cars and have both of you open it. Bridge ------ The two crates directly in front of you usually hold some nice stuff. Start your way across the bridge, leaping across the gap in the way. As a truck barrels onto the bridge, target the well... barrels. Hit the nearest one to destroy the truck before it destroys you. There is a small group of Majini up ahead on the bridge when you pass the truck, though you can use the remaining explosive barrels to do them in. Nab the goods they leave behind and continue across the bridge, entering the warehouse on the other side. Loot the place of the barrels and crates, then leave. - BSAA Emblem #5 With your back against the warehouse, look to the right to spot a set of stairs. Walk towards the stairs and don't descend them just yet. Stand in the corner near the stairs and look out at the bridge. The BSAA emblem is on one of the support beams holding up the bridge. It can be a little tricky to spot - and even trickier to hit with a handgun. Go down the stairs and enter the murky sewer underneath. A trio of Adjules will round the corner without warning. Quickly pull out your shotgun and knock all three down with a round. There are two more wild dogs up ahead. There is nothing of worth down here in the sewers nor are there any more enemies, so make haste to the next area. Port ---- Exit out of the tunnel into a nasty sewer here in the port. - Treasure: Sapphire (Pear) After exiting out into the port sewer, turn to the left to find a Sapphire (Pear) on the ground. Look for the shine! Proceed near the Majinis lying on the floor to witness the introduction of Kipepeos. These bat-like creatures aren't very dangerous, so take out each one with a few shots from your M92F handgun. After all four Kipepeos are dead, kick open the door (it requires a few hard kicks due to the lock on the door) and move through the sewer to reach a ladder leading up to the port. - Treasure: Diamond (Pear) As you round the corner on the port entrance, you will see a Majini walking away; his casual stroll turns into a dash. He's on the other side of the stack of canoes, if you cannot spot him at first. If you use this very narrow window of opening to shoot and kill this Majini, he drops a Diamond (Pear). I find it to be very difficult to do so, but keep in mind that there are other (easier) ways to find this treasure later in the game. Collect the Green Herb against the stack of canoes and enter the building on the right. There isn't much here; just a crate and barrel. Go back out onto the port and continue down to the beach. Chris and Sheva can wade through water in Resident Evil 5. That doesn't sound like a shocking find, but you can locate some Gold and a treasure in the water. - Treasure: Topaz (Pear) This treasure is hidden in the water. It should be against the large boat; more specifically, in the corner between the side of the boat and the wooden beams sealing you off from the ocean. If you set Sheva to "Attack", she will search the waters and collect the Gold. Return to the beach and stroll across to the other half of the port. Two Majinis here bounce. Don't worry, they do not drop super-valuable treasures if/when defeated. The gate to the left is locked, so ignore it for the time being. Slash the fruit on the central group of stands for some items. One of them always holds a Hand Grenade. - Treasure: Ruby (Marquise) See the chest in the middle of the fruit stands? Use a Hand Grenade to destroy the stands, giving you access to the chest and the treasure. - BSAA Emblem #6 Walk around the port in search for a small green booth. It says "CHARGE" on the front, so that should help. Once you have located it, walk up against it (practically press your chest against the screen of the booth) and aim the camera up to find the emblem on the ceiling of the booth. In my opinion, this is probably the most concealed BSAA emblem in the game. Sheesh! From the green booth, turn around and climb up the ladder to reach the roof of the nearby buildings. - Treasure: Emerald (Square) The treasure is on top of the roof of the far building (where you find the Port Key). Use your map to locate the yellow blip. It's in one of the buildings nearby! Pick up the Red Herb from the table in front of the building and kick the door open. Inspect the gruesome sight, then shoot down the shiny object to find the Port Key. Upon doing so, the party is crashed by more Majinis. A Big Man Majini will knock open the door, so worry about him first (you may want to exit the small confines of the house to deal with the brute). Once he is taken care of, eliminate the other Majinis. When the coast is clear, use the Port Key on the gate. Head onto the docked boat and take down the lone Majini here. You will find some barrels on both ends of the boat. Climb onto the dock and grab the Green Herb down here. Hoist yourself up to the north end of the port. Majinis, bow gun Majinis, and Big Man Majinis, oh my! Luckily, Kirk radios in and helps the two of you out. Try to conserve most of your ammo here, since Kirk manages to take out most of the enemies here. Just worry about the bow gun Majinis on the ledges in the distance. Climb up the nearest ladder you see to reach the roof of one of the shacks on your right. Pick up the Green Herb and snipe any foes from here. - BSAA Emblem #7 From on the roof of the building, look across at the blue and white building just across from you. Look through the window above the awning to spot the BSAA emblem. Jump down and proceed to the solitary house across the small fence. A few Majini burst out the main door, so use a grenade or a shotgun to scatter the group. Enter the house afterward to find an S75 rifle inside! It doesn't really matter who carries it, but I love me some sniping. Just try to balance out the number of guns between the two of you. When ready, head to the yellow blip on the map and exit to the Shanty Town. As a great man conveniently named Kirk once said... STAY FROSTY!!! Shanty Town ----------- Again, owners of the demo will instantly recognize this area. Nothing new has been added here in the main game, so it is exactly the same as what you saw in the demo version. Open the blue gate in front of you and approach the front door of the house. Kick the door open with authority and clean the place out. Notice the double- bladed chainsaw on the bloody table... hey, I learned a new word in class today, and it was "FORESHADOW". *HINT* *HINT* Exit the same way you came in. Pick up the Green Herb from the ground in front of you. Open the two crates on the shelf against the house and continue down the dirt road to view Kirk's fate. Why do the cool helicopter pilots always have to die in these games? Yeah, I'm lookin' at you, Mike! Lets mourn the loss of our good fri-- oy, another broken ladder! Hoist Sheva up onto the top and go down the trail yourself. Take care of the molotov Majini on the ledge, then worry about the other guys. Sheva will normally take care of any emerging Kipepeos, leaving you to the Majinis themselves. Go up the stairs and through the door; call Sheva over if she hasn't reached you yet. To the right is a locked gate, and to the left is a barrel and a well-hidden Majini. Serving a time out, eh? Climb up the first set of stairs to the second floor. Defeat the Majini up here and the one descending the other set of stairs. On the top floor, open the two barrels and nab the Green Herb in the corner. Go onto the balcony up here. If you don't have the S75 already, request it from Sheva. Use an assist jump to toss her over to the adjacent building, then jump down the hole to the balcony on the second floor. Majinis will rush into the building occupied by Sheva, and she will need your help fending them off. Use the rifle to snipe the Majinis and also use the explosive red barrels in here as well. Avoid targeting the explosive barrels on the ground though: we'll need them a tad later. Once Sheva descends the stairs and opens the door to your building, go down and meet up with her. Defeat any stragglers and search the adjacent house for goods and dropped items. - BSAA Emblem #8 Enter the second floor of the building Sheva was inside. From the window, look out to the top of the other building; specifically, where you use the assist jump to send Sheva over the gap. Look above to spot the emblem on the edge of the roof, just above the top floor. Return to the alley and look at the base of the stairs to find a transformer on a telephone pole. 'Kay, just wanted to point that out; head up the stairs to the gate. Prepare yourself... for a fight. A Chainsaw Majini will burst out of the gate in a rush of pure, unadulterated rage. Use a Quick Turn and run past the transformer. As the Majini passes underneath, knock it on his head. Nice way to start things off here. Town Majinis will enter the alley in small waves. They are incredibly annoying to deal with, but it's probably best to ignore them for the most part. The main target is the Chainsaw Majini, and you must be aware of his whereabouts at all times. Luckily, he appears on your map as a blue marker (just like the boss from earlier). I'm sure you know, but the Chainsaw Majini only has one attack. Unfortunately, the attack will kill you automatically if it makes contact. Run away when the Majini unleashes a sadistic yelp before he can decapitate you with one swing. First off, use the various hazards here to take out a chunk of the Chainsaw Majini's overall health. Aside from the transformer, there are four explosive barrels strewn through the alley. Use all four to start off the fight, then use any grenades on the Chainsaw Majini - the explosion will also clear out the lackeys, which is a nice touch. Once you're down to guns and guns only, stick with the shotgun. Having to precisely aim with a rifle while the freak is chasing you down is never easy. Leave it to Sheva (I know there's a Leave it to Beaver joke here somewhere, but dammit, I can't find it!). After two shotgun blasts, the Chainsaw Majini will be open for a melee attack. He's got quite a bit of health (more than the Executioner Majini), so keep it up and always stay near your partner to avoid either of you getting chopped to pieces. Once the Chainsaw Majini falls, take the Guard's Key from his corpse. Head up to where the mini-boss came from and through the gate. Break the barrel along the way and open the gate with the Guard's Key. As a reward, you get to take the contents of the chest just past the gate! - Treasure: Ruby (Square) Collect this from the chest after defeating the Chainsaw Majini. - Treasure: Sapphire (Square) Collect this from the chest after defeating the Chainsaw Majini. - Treasure: Topaz (Pear) Collect this from the chest after defeating the Chainsaw Majini. - Treasure: Emerald (Pear) Collect this from the chest after defeating the Chainsaw Majini. You can also find Gold bars that are worth 3000 Gold! After collecting the prizes, proceed through the metal door ahead. Train Yard ---------- Can you say "incredibly small area"? I sure can. You can find a whole Green Herb in this whole place. It's just on the other side of the door. Take it 'n make your way into the train yard. Poor Kirk... The following cutscene is one of those nifty interactive cutscenes, so keep controller in hand. Follow the easy button prompts to complete the chapter. ============================================================================== 4.04] CHAPTER 2-2 [0404] ============================================================================== Train Station ------------- There is a document right in front of you on the table, so why don't you go ahead and read it? Kids don't read enough these days! Take the Green Herb from behind you and the Handgun Ammo in the far corner of the room, then exit through the open door. As you empty out into the Train Station, go to the left. Go between the two train cars and run to the end. Be careful of the explosive tripwire at the end! After you bypass it, four Adjules will attack. Whip out the shotty and show 'em who's boss. A second pack will attack shortly after: watch for them to appear from underneath the other train cars. They're sneaky! Destroy the second explosive as you wind through the other train car. You'll probably hear some Majinis up ahead, but ignore them for now. Once at the end, run to the right to reach a dead end. - Treasure: Jewel Beetle Once at the dead end on the eastern side of the map, run past the angled shipping container and hug the wooden fence to the right. You should find a Jewel Beetle clinging onto the fence. At the end, you will also find Machine Gun Ammo. Return to the train car from before and climb up onto the stacks of wood. There is a ladder which you can use to reach the top of the train car. - Treasure: Jewel Beetle Before climbing on top of the train car, turn around and inspect the stack of girders to find another Jewel Beetle. Climb onto the train car and eliminate the three bow gun Majinis. You can jump from train car to train car to reach the enemies if you so desire. - BSAA Emblem #9 From the initial train car you climbed up on, jump to the one on the right. Facing the house where you started the chapter, look above the roof at the electrical tower in the distance. You should spot the familiar blue glimmer at the top of the tower. Use your rifle (take it from Sheva if it's not in your possession) and shoot it. You can use the handgun as a last resort, but hitting your target is more difficult. After hitting the emblem, run to the end of the car to find a large amount of Gold. Hop over to the middle car, then to the dirt-filled dumpsters to the side. Destroy the explosive in your way and run to the end, where the game prompts you to jump into the mine cart below. Before you do so, use your rifle or handgun and aim inside the tunnel below. Disable the first explosive, then jump into the mine cart below. As soon as the cart starts rolling, look forward to find another explosive trap down the tunnel. Quickly disable it before you collide with it. When the mine cart stops, wait for your partner to catch up before entering the mines below. The Mines --------- EXIT ---> .-._ `-._`. \ \ .------------------------. | | | .-. _,------._/ / | | | ,-' _,----._x '. | _,'x| / ,-' `-. \ | _,--' _,-' | | _,----._ | | | ,-' _,--' ,' '--' `--' '. | | ,' / \ | | | | x | | | | \ / | | | `.__,--._ __,--' | ,' \ \ ,-' | ,'x,'\ \ | | | ,',-' \,' | | | / / | | | | | _,---' \ | | | ( _,' | | | ,'\ _,' _ '-._ | | | ,-' ,' / ,' `._ `--.__ | \ \,' ,-' | / `-._ _,' | \ / |x| ) | | | | \| ,---.__,' \ | | | / __ / | | \ \ ,' \ | | \ `. \ `.__/ '._ | `. `. `._ _ \ | `. \ | / `.__,' | | | '-' | | | '------------------' |_| </p>