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After breezing through the beginning of the game, we hoped that the grid-based, pseudo-tactical battle system would offer some of the missing depth. Not a chance. Like everything else in Astonishia, combat is stripped down to the bare essentials, and not in a way we like. Enemies and the player's party typically enter from opposite sides of a stretch of land, then move and attack by turns. There are a few good spell effects, and the eventual option to use missile weapons like rocks and spears is almost cool.
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