Assassin's Creed Valhalla had twice as many players on launch day compared to Assassin's Creed Odyssey

(Image credit: Ubisoft)

Assassin's Creed Valhalla had double the number of active players on launch day compared to Assassin's Creed Odyssey.  

Ubisoft revealed the "exceptional player activity" for Assassin's Creed Valhalla in an official press release. With twice as many players leaping into Valhalla at launch, the studio expects this "trend to continue" as the sales of next-generation consoles increase. 

“We are humbled by the reception from the players and extremely proud of what our teams have accomplished with Assassin’s Creed Valhalla, which builds on the amazing success of its predecessors,” said Yves Guillemot, Ubisoft co-founder and CEO. “In the context of COVID-19, shipping Assassin’s Creed Valhalla on no less than seven platforms is an incredible achievement for all of the teams involved around the world. We are excited to greet players on Xbox Series X/S and PS5 with a game that unleashes the power of the new hardware. This paves the way for an exciting holiday, with Assassin’s Creed Valhalla set to be one of this season’s biggest hits.”

Valhalla released on November 10 to coincide with the launch of the Xbox Series X and Xbox Series S. As well as being one of the Xbox Series X launch games, the Viking assassin adventure also landed on PS4, Xbox One, and PC. Due to release on the PS5 today, on November 12, this figure comes before the game has even launched on Sony's next-gen console, which will no doubt add to the active player count in due course. 

Building on the RPG elements of Assassin's Creed Origins and Odyssey, Valhalla sees you fill the Viking boots of Eivor as they set out to settle in England in the 9th century. In our Assassin's Creed Valhalla review, Louise Blain said that "Assassin's Creed Valhalla brings a triumphant balance to the series." 

Leaping into the Viking adventure yourself? Our helpful Assassin's Creed Valhalla tips are here to help. 

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.