Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Edge Magazine
  • EDGE GTAVI exclusive
  • Join our monthly RPG Club
  • Golden Joystick Awards 2026
  • Deal of the Day
  • Countdown to GTA 6
  • Submit your clips. Win prizes
  • RPG Hub
  • G+RLS Podcast
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. Assassin's Creed
  4. Assassin's Creed Origins

Assassin’s Creed director Ashraf Ismail looks back at Black Flag, and how it ultimately led to the creation of Origins

Features
By Phil Iwaniuk
Published 13 February 2018

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Assassin's Creed Black Flag
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

Back in September 2013 Assassin’s Creed was starting to look like a franchise whose limits had been explored and exhausted. Off the back of the messy AC3 and, er, three Assassin's Creed 2s it felt like a series running out of ideas. 

Then, in October of that same year, Assassin's Creed was the hottest thing around thanks to Black Flag. It was a game that took only the most recognisable elements of the series and superimposed them on an open world pirate fantasy, complete with grandiose naval battles. It reinvigorated the series and was Ashraf Ismail's first credit as game director. Now he's done it all over again, reviving the series again with Assassin’s Creed Origins after a few lacklustre instalments.  

As befitting a game about history we talked to Ismail about Black Flag and how he managed to take such an established series so successfully in a completely unexpected direction. 

Black Flag is widely considered to be among the best Assassin’s Creed games. What is it that you think makes it so popular?

Ashraf Ismail: I think, first, we went after a fantasy that hasn’t been seen in video games in a long time, at least to the level of realisation that Assassin’s Creed is able to achieve. So there was a novelty to the fantasy of being a pirate, the naval combat, exploring the Caribbean. For sure there was something unique there I think. 

You may like
  • Assassin's Creed Brotherhood Assassin's Creed Brotherhood is still basically the DNA of all Ubisoft open-world games
  • Assassin's Creed Black Flag Resynced screenshot from trailer showing edward kenway and james kidd standing in front of table with a treasure map on it Ubisoft is done with Assassin's Creed remakes for now after Black Flag Resynced, Hexe update coming 2027
  • Assassin's Creed Netflix series Assassin's Creed 2 was supposed to cover Brotherhood's entire plot, but that was "way too ambitious"

It was also a game where, for almost two years, it was mostly focused on building content, building the world, building various gameplay elements. So there was a lot in the package at the end of the day, and we had time to polish it, to really hone that experience, and tweak and tune the naval combat until it felt wonderful. I think the naval combat itself was one of the stars of the show. There was the novelty [factor] but at the same time I think there was a depth of gameplay there that was very unique and new to AC. 

There was also the first steps of an RPG element which was inside the naval combat that I think again was very new to the series back then, and I like to think people appreciated that and it gave them a lot of time to play the game.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Were you involved in the initial pitch for the game?

AI: Yes, absolutely. I joined the project in the very early days. I was, I guess you could say, the beginning of the design team, so yes I was part of the process of pitching the game.

What was the reaction when you suggested pirates as a theme?

You may like
  • Assassin's Creed Brotherhood Assassin's Creed Brotherhood is still basically the DNA of all Ubisoft open-world games
  • Assassin's Creed Black Flag Resynced screenshot from trailer showing edward kenway and james kidd standing in front of table with a treasure map on it Ubisoft is done with Assassin's Creed remakes for now after Black Flag Resynced, Hexe update coming 2027
  • Assassin's Creed Netflix series Assassin's Creed 2 was supposed to cover Brotherhood's entire plot, but that was "way too ambitious"

AI: I think it was quite well-received very early on. AC3 was still in production at the time, and they had that naval section to the game, so the fact that we were trying to leverage a technology that was just being brought to the table, the fact that we were taking it to the next level was appreciated by the company. Very early on the pitch was accepted, and it opened the door for us to delve deep into that experience.

Sailing and naval combat were popular in AC3. You made it better in 4, and it appears again in Origins in a different form. Did you always plan to bring it back?

AI: Yes, this was something pretty early on that we wanted to bring back. We always felt that this was a really powerful aspect of history and the world that opened the door for us to try various settings, so it naturally made sense for us to bring it back. The transition from Black Flag to Unity was, well, I wouldn’t say it’s a brand new engine, but a lot of core elements [were redone]. So things like naval [gameplay] went away. We felt by bringing it back, even for Origins, it was actually opening the door to saying, ‘Can we create these exotic experiences in the game? Can we create something that feels really unique and novel to AC but at the same time giving us a drastically different experience to the ground game?’ So yes, from the beginning of the project there was an intention to bring back naval [gameplay]. Of course in our setting we knew that it was going to be more of a pace-breaker and an exotic element than at the core of the experience as it was in Black Flag.

The sailing mechanics that your team honed are now forming the basis of Skull & Bones. How do you feel about your work inspiring other games like this?

AI: We were super proud of what we achieved on Black Flag, and having that be something that’s taken forward to a multiplayer context is thrilling and exciting. They’re doing some really awesome stuff over there. It’s gratifying to know that there was such enjoyment from the community that allows Ubisoft to go further with it and put more effort behind it. It’s incredibly gratifying.

Is the Skull & Bones team coming to you for pointers?

AI: Well a lot of the people who worked on Black Flag at the Singapore studio are part of that team. Of course early on in the project there were a lot of conference calls and discussions about best practices and learning design concepts, for sure. Having said that, this is a multiplayer game in a very different world, and they’re pushing a lot of progression elements, so the game has its own... they need to really define a lot of their own design.

In the past you and your team have talked about The Legend Of Zelda: The Wind Waker and Red Dead Redemption being inspirations for Black Flag. Did you have similar specific inspirations for Origins?

AI: We’re always looking at what’s out there, at the competition. I love what the competition’s doing, they’re pushing envelopes so we need to learn from that. Having said that, the initial inspiration for Origins, which might sound a bit funny, but it was really reflecting off Black Flag. We spent a lot of time in the early days reflecting on how people were consuming Black Flag and analysing what we thought allowed the greatly increased amount of playtime. 

Read more

It definitely sounds like there won't be a new Assassin's Creed game this year

One thing we noticed compared to other ACs is Black Flag had a really large amount of playtime. We reflected on that, asked ‘What happened? What was it? Was it really the naval aspect, was it something else?’ What came out of it was actually the RPG element. The naval [gameplay], at its core, was actually RPG-based and you had this challenge that’s really high and difficult, and you had this learning curve and this scheme of upgrading your ship.

So we took that idea and said, ‘OK, can we actually take AC there, where it’s not just a certain part of the game as RPG, but the whole game is that?’ So that was the initial reflection, we really took that from Black Flag. That was the induction to saying ‘Let’s make an action-RPG in terms of Assassin’s Creed’. Again, of course we look at what’s happening in the industry, in other games, but I would say the core of what we started was actually trying to understand what happened on Black Flag. It had an odd increase of playtime that we hadn’t seen in the series before, and so we really tried to reflect on that and say ‘Can we take that and explode it?’

Do you think with that initial goal, you did everything you wanted to do with Origins?

AI: Yes, I mean we legitimately took an open- world action-adventure game and mixed it into being an action-RPG. I feel quite confident in saying that, and I think so far this is the reception we’ve received, how it mixes really well together and feels good. And the initial results show the sheer amount of play time we have, it’s starting to pay off. What’s amazing is that it also opened the door for us to push the concept of gear and equipment. How do we treat this stuff? How can we give it value and meaning, in a game that’s grounded in history? So we don’t make a realistic game but we try to make a credible game. So that was a big challenge for us: how can we maintain that credibility, but have tons of weapons and attribute stats and ability points. And I’m actually quite proud of what we’ve achieved. It was a very difficult mandate that we set ourselves, but I think we achieved something with it.

There must have been a sense of deja vu when I’m guessing you got a call from Microsoft saying they had another new console in the works. How did that affect development of Origins?

AI: You’re right, it was a bit of deja vu! Actually the transition was the smoothest I think we’ve ever had. We literally had the build running on the first kit we received within two days. Microsoft contacted us, we knew what the hardware was going to be, we kind of had a first version of the specs. And having gone through this before, we had practice. So we have programmers, artists and technical artists who are dedicated to each platform, making sure that we can push it as much as possible for the Xbox One or Xbox One X. We received the hardware, we tried to put the game on it, and again it was almost seamless. It just started working very quickly. There was literally no hitch or bump, it just moved forward. And then it was a matter of saying ‘How can we push the visuals, the content, making sure it shines, so that it takes advantage of the hardware?’

What’s next for you in regards to Assassin’s Creed? Do you already have a plan for your next game?

AI: No, right now we’re still supporting Assassin’s Creed Origins. We see that there’s still value in more content, so there’s two DLCs for sure, but also freely available content that we’re trying to push. So we’re still working on that. A lot of us still need to take a vacation [laughs], including myself. So I think probably after we ship the DLCs, that’s probably when we’re gonna start really considering what do we do next.

This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe to OXM here.

CATEGORIES
PC Gaming PS4 Xbox One Platforms PlayStation Xbox
Phil Iwaniuk
Phil Iwaniuk
Social Links Navigation
Contributor

Phil Iwaniuk is a multi-faceted journalist, video producer, presenter, and reviewer. Specialising in PC hardware and gaming, he's written for publications including PCGamesN, PC Gamer, GamesRadar, The Guardian, Tom's Hardware, TechRadar, Eurogamer, Trusted Reviews, VG247, Yallo, IGN, and Rolling Stone, among others.

Read more
Assassin's Creed Brotherhood
Assassin's Creed Assassin's Creed Brotherhood is still basically the DNA of all Ubisoft open-world games
 
 
Assassin's Creed Black Flag Resynced screenshot from trailer showing edward kenway and james kidd standing in front of table with a treasure map on it
Assassin's Creed Ubisoft is done with Assassin's Creed remakes for now after Black Flag Resynced, Hexe update coming 2027
 
 
Assassin's Creed Netflix series
Assassin's Creed Assassin's Creed 2 was supposed to cover Brotherhood's entire plot, but that was "way too ambitious"
 
 
black Flag mayan stone
Assassin's Creed Ubisoft confirms Assassin's Creed Black Flag Resynced New Game Plus is coming "next week"
 
 
Assassin's Creed Odyssey
Assassin's Creed Assassin's Creed Odyssey is now the highest-rated entry on Steam, thanks to Christopher Nolan
 
 
Assassin's Creed Black Flag Resynced gameplay showing Edward Kenway standing in front of a vast ocean and a fluttering Union Jack
Assassin's Creed Assassin's Creed Black Flag Resynced is getting its "final major update" this week
 
 
Latest in Assassin's Creed
Assassin's Creed Black Flag Resynced screenshot from trailer showing edward kenway and james kidd standing in front of table with a treasure map on it
Assassin's Creed Ubisoft is done with Assassin's Creed remakes for now after Black Flag Resynced, Hexe update coming 2027
 
 
Assassin's Creed Black Flag Resynced gameplay showing Edward Kenway standing in front of a vast ocean and a fluttering Union Jack
Assassin's Creed Assassin's Creed Black Flag Resynced is getting its "final major update" this week
 
 
black Flag mayan stone
Assassin's Creed Ubisoft confirms Assassin's Creed Black Flag Resynced New Game Plus is coming "next week"
 
 
Assassin's Creed Jade
Assassin's Creed We finally get to see the canceled Assassin's Creed game set in China, and it looks pretty good
 
 
Assassin's Creed Brotherhood
Assassin's Creed Assassin's Creed Brotherhood is still basically the DNA of all Ubisoft open-world games
 
 
AC Black Flag Resynced Edward removing his hood
Assassin's Creed Assassin's Creed Black Flag Resynced now lets you save the dog, fixing the game's biggest crime
 
 
Latest in Features
A rebuilt gaming PC with a Rode Hub next to it
Desktop PCs My entire PC was shorting after I swapped my motherboard, and you'll never believe why this simple USB hub fixed everything
 
 
A collection of Klevv Cras RAM at Computex
Desktop PCs If Sam Altman thinks gaming PCs only use RAM 5% of the time, he knows less than I thought
 
 
GTA 6 extended look trailer 3 artwork showing protagonists Lucia and Jason masked with bandanas and walking away from a parked car
Grand Theft Auto GTA 6 sounds like an RPG – so why deny it any more?
 
 
The Witcher 3 screenshots from quest 'A Towerfull of Mice', depicting scenes of a gloomy river and tower haunted by a Plague Maiden
RPGs I discovered The Witcher 3 Remastered's most psychedelic quest 10 years too late
 
 
Horde players chat around a campfire in World of Warcraft: Forever, with the orange GamesRadar+ Big Preview branding
World of Warcraft 8 vital ways that WoW: Forever is different from Retail and Classic
 
 
Vault Boy ducks and covers in promo art for Fallout
Games "There is no game preservation with DRM": Why GOG has spent 18 years fighting for classic games
 
 
LATEST ARTICLES
  1. Somehow, Tales of games still hold secrets
    1
    JRPG mystery solved after 29 years as Tales of Destiny fans find a way to recruit a hidden character in the original PS1 version
  2. 2
    Naughty Dog boss Neil Druckmann came up with Uncharted 4's story just weeks after taking over from Amy Hennig, says former technical artist
  3. 3
    How to get the Phantom Blade Zero Flaming Mane
  4. 4
    Bethesda immediately brings our Elder Scrolls 6: Sentinel hopes back down to earth – "It'll be some time before we're ready"
  5. 5
    A Diablo 3 mechanic Blizzard removed because "it was not fun" was redeemed in a popular World of Warcraft raid

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...