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Assassin's Creed

Features
By GamesRadar_ US published 3 May 2007

We plunge into the heart of Ubisoft's crusader

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Because, instead of simply linking missions with a linear narrative, Assassin’s Creed treads a less prescribed route. It isn’t completely free-roaming though, as instead of a dynamic day/night cycle, your missions take place at a set point within the plot, but you are still free to wander outside it. And with the fort at Masyaf serving as your base, Altair rides out across the Holy Land through the lush forests, blank deserts and arid mountains of modern day Israel and Lebanon. At its edges three magnificent towns form a triangle of civilization, complete with their own distinct districts, city walls, denizens and civic style. They are: the besieged and heavily westernized town of Acre, Damascus, Saladin’s Arabic stronghold in Syria, and Jerusalem, the game’s major city and your final objective. And since the road from Jerusalem to Damascus alone is over 130 miles long and the lawless sand between the towns is vast, the horse-riding section that wobbled when it was first shown at X06 is to play a major role.

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