Assassin's Creed Black Flag Resynced removed loading screens "between naval gameplay" thanks to "modern hardware," Ubisoft says
The Black Flag remake is also adding autopilot as a hands-off way to explore the open world
Even some 13 years later, Assassin's Creed Black Flag is still arguably one of the most compelling open worlds Ubisoft ever designed, but it was technically ambitious enough for its time that fans like me have been dreaming for years about what it would look like if it was built for modern hardware. Resynced, Ubisoft's ground-up Black Flag remake releasing in July, will answer that question, and ahead of release Ubisoft has dropped a handful of new details about the updated naval exploration.
In a new deep-dive writeup on Assassin's Creed Black Flag Resynced's "naval gameplay," Ubisoft details what's been improved, tweaked, moved around, and faithfully preserved in the remake, with one key highlight being the 2026 game's more "seamless" open world, which apparently won't have loading screens at all during naval exploration.
"The Jackdaw is a character in its own right and will accompany Edward and his crew on their journey throughout the Caribbean," Ubisoft says, referring to the brigantine captained by Black Flag protagonist Edward Kenway. "It's still the ship you know and love, but with some upgrades to improve your experience and create a more seamless, immersive sailing experience."
Chiefly, Ubisoft says the massive increase in processing power in today's development kits has resulted in the complete removal of loading screens while you're out on the open sea.
"A benefit of the latest generation of hardware has been the ability to create seamless open worlds with no loading screens. As such, Resynced has upgraded to modern hardware, allowing us to remove loading screens between naval gameplay and the major cities of the game," reads the writeup.
A couple of new tools will be available in Black Flag Resynced that should make getting around its open world even intuitive. There's the Pathfinder, which will highlight a good route to your destination when you stick a pin on the map and activate it, and then there's Follow Sea, which Ubisoft says it just "a fancy term for autopilot," which will make your ship steer itself when you set a path on the map.
Black Flag Resynced's take on the Caribbean Sea isn't just more seamless and navigable than before - it's also been upgraded with the goal of being "truer to life," and of course that means less predictable and more dangerous. The original game's dynamic weather system has been upgraded to be even more dynamic, with conditions like rogue winds and waves and violent storms being all-new elements of sailing you'll need to deal with. Ubisoft says the remake's weather system will simulate real-life water cycles and "realistically blow the billowing cloth of sails and move or even destroy objects in the world."
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Also, lightning! Lightning strikes will now connect from sky to water and potentially even cause AoE damage if you have the misfortune of being near that contact point. Meanwhile, waterspouts; essentially water tornadoes to my scientifically illiterate brain; will pose even further challenges to pirates.
"One of the key pillars we discussed with our Tech and Realization teams was to convey the awe-inspiring power of nature," says lead naval designer Guilhem Marin. "We really cranked up the gameplay of the elements to convey that, despite all of its firepower and tools, the Jackdaw has to respect the fury of the sea or face oblivion."
The "open world spirit of freedom" that defines Resynced was a major focus of GamesRadar+'s recent preview of the Black Flag remake, in which creative director Paul Fu and lead level designer Julian Koch talk about adapting a PS3 game in a way that preserves the spirit of the original while conforming to the modern day standards of games like Assassin's Creed Shadows and Mirage.
We also have a hands-on Black Flag remake preview that takes to the open seas and reports back: "This is Black Flag at its best, the flagship of the Assassin's Creed series' treasure fleet flying over the waves at full sail."

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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