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  1. Games
  2. Action Games
  3. Assassin's Creed
  4. Future Games Show

Assassin's Creed Black Flag Resynced dev keeps the comparisons to Shadows coming, teasing "new standards" of parkour

News
By Ali Jones
Published 6 June 2026

"It makes for a much smoother experience"

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Assassin's Creed Black Flag Resynced is building on the work of Assassin's Creed Shadows, with improved parkour and new storytelling that makes sure this isn't just a simple remake.

  • Wishlist Assassin's Creed Black Flag Resynced on Steam now

That's explained by game director Richard Knight in an interview released as part of the Future Games Show Summer Showcase Live from Los Angeles. Starting with Black Flag Resynced's freerunning, Knight explains that "what's changed with parkour and movement is that we've brought forward the game to the new standards that you've seen with AC Shadows and recent updates."

Shadows' parkour has seen multiple improvements in updates since its launch early last year, and many of those are resurfacing in the launch of Black Flag Resynced; "there's ejects, Edward can jump," Knight explains. "It makes for a much smoother experience."

But parkour isn't the only thing that's changing with Resynced - some of Black Flag's story is different too. As well as new officer quests and expansion to the stories of characters like Blackbeard, the modern-day sections of Black Flag are different too. "We still have a modern-day gameplay and story to tell," Knight says, "but now it's kind of in the name - it's not just Black Flag Remake, it's Black Flag Resynced. We've the next modern AC and so our modern day continues from what players may have seen in Shadows" - rather than retelling the story of Black Flag as it continues on from Assassin's Creed 3.

You'll get to check out all of Resynced's many changes over the original game pretty soon, as Assassin's Creed Black Flag Resynced released on July 9 on PS5, Xbox Series X|S, and PC via Steam.

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  • A large ship with white sails sailing between two land masses in Assassin's Creed Black Flag Resynced Assassin's Creed Black Flag Resynced proves open-world games were already the perfect size 13 years ago
  • Assassin's Creed Black Flag Resynced Edward Kenway firing pistol on the deck of a ship with blurry sparks flying out ahead of him Assassin's Creed Black Flag devs "had a lot of teething difficulties" trying to nail the sailing

If you're looking for more excellent games from today's Future Games Show, have a look at our official Steam page.

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TOPICS
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Ali Jones
Ali Jones
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Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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Edward Kenway looks out across the sunny, verdant Great Inagua island from a vantage point in Assassin's Creed Black Flag Resynced
Assassin's Creed Assassin's Creed Black Flag Resynced director isn't ruling out a Mirage-style challenge system
 
 
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