A Plague: Tale Requiem has a demo at Tribeca, but it won't be available publicly

A Plague Tale Requiem
(Image credit: Focus Entertainment )

A Plague Tale: Requiem is debuting a demo at the Tribeca 2022 festival, but it won't be available outside the event.

Earlier this week, the Tribeca Festival announced that nine games had been shortlisted for the festival taking place later this year in June, and among them was A Plague Tale: Requiem. While the game's Twitter account revealed a demo for the sequel would be present at the festival, publisher Focus Home has confirmed to GamesRadar+ that the demo won't be available outside the festival.

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In other words, if you want to experience a slice of Amicia and Hugo's follow-up adventure slightly ahead of time, your only option is to shell out for a Tribeca Festival ticket. It's a shame that the demo available to guests at the event won't be making its way to eager fans in the outside world, as there are no doubt legions of players eager for the return of the long-suffering protagonists.

That said, it hopefully won't be too long until we're playing the final version of A Plague Tale: Requiem for ourselves. When the sequel from developer Asobo was first unveiled last year, it was slated for a 2022 launch across PC, PlayStation, and Xbox systems. While we haven't seen anything of the sequel since then, there also hasn't been anything to indicate a delay out of this year.

Just last month, PlayStation Trophies for the sequel actually leaked online. Be wary of browsing the Trophies themselves, because there are some minor spoilers revealed within, but the Trophies going live in databases is a good sign that A Plague Tale: Requiem is still on track to launch later this year in 2022. For now, here's hoping we'll see something of the game out of Tribeca.

Check out our full A Plague Tale: Requiem preview from earlier this year to see why it's well worth keeping an eye on.

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.