Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
View
Trending
  • Summer Game Fest
  • New games for 2025
  • Upcoming Switch 2 games
  • Switch 2 stock

Recommended reading

Two horse riders move down a cobbled street
MMO Games Ex Helldivers, WoW devs' studio CEO says AI "was supposed to vacuum my house" but "some ridiculous Silicon Valley tech bros" decided to have it make art instead
Quake 2 Copilot AI
FPS Games Microsoft's AI-powered Quake 2 demo makes me sick, not just because it's wrong on every level, but because I literally felt queasy playing it
AI Limit
Action RPGs "AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"
System Shock
Games "They pressed the AI button, it might have been a bad idea, but in truth there's no un-pressing that button," says Epic CEO, immediately after Epic shows a "conversation" with an AI that embarrasses us all
Tekken 8
Fighting Games Tekken lead Katsuhiro Harada says he's spent decades "mentally preparing" for AI to overtake humans, but it's not happening: "If AI had really advanced, we wouldn't be pouring 10, 20, 30 billion Yen into making games"
Action RPGs Nier director Yoko Taro worries that devs will lose jobs to AI and may be "treated like bards" in 50 years, but Danganronpa mastermind Kazutaka Kodaka says it still can't act like a real creator
Astarion from Baldur's Gate 3
Baldur's Gate "I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
  1. Games

9 awful AI archetypes we never want to see again

Features
By Lucas Sullivan published January 26, 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

You would think that, wouldn't you

You would think that, wouldn't you

Until humanity devises a way to build the lifelike robot version of a young Haley Joel Osment, artificial intelligence will always be a work in progress. I'm no programmer, so I can't speak to the complexities of making a machine act like a real person, or seemingly take up an agenda of its own. But I do know a thing or two about what makes for a good gameplay experience - which AI behavior can make or break, given the crucial role it plays in believability of the world and enjoyment of the combat. But too often, some form of decidedly less-advanced AI rears its ugly NPC face to ruin everyone's fun with positively inhuman or insane behaviors.

Certain kinds of wonky AI seem to crop up all over the gaming ecosystem, across all kinds of genres and generations. But these nine AI archetypes are so common, you'd think their faulty algorithms would've been worked out by now. Let's take a look at some of the stupidest types of game AI to ever rip us out of any immersion like a [humorous metaphor] [sentence punctuation] [continue to next slide]

Page 1 of 11
Page 1 of 11
The Thickheaded Teammate

The Thickheaded Teammate

They say it's dangerous to go alone - but forcing you to buddy up with a Thickheaded Teammate is more hazardous to your health than solitude ever could be. With their endless parade of flagrant idiocy, you'd think that they were a double agent, set up as part of your squad to sabotage your efforts at every turn. When they're not shooting you in the back of the head, they're stepping in your line of fire. Giving them a health item means they'll either waste it on the most minor wounds imaginable, or completely forget they have it when they're fatally bleeding out. As you watch in disbelief while your Thickheaded Teammate struggles to navigate stairs or bypass an open door, you'll suddenly find yourself testing the game's capacity for friendly fire.

As seen in: Resident Evil 5, Halo: Combat Evolved

Page 2 of 11
Page 2 of 11
The Helpless Companion

The Helpless Companion

It's a wonder that the Helpless Companion can wipe their own butt without your step-by-step assistance. Rescuing someone from a deadly situation isn't supposed to be easy, but the Helpless Companion seems determined to get the both of you killed on account of their ineptitude. Instead of running away from danger, they either sprint towards it with open arms or stand perfectly still, neither of which is super helpful when your success depends on their survival. The Helpless Companion is the type who would run headlong into a burning building - not in an attempt to rescue anyone inside, just out of sheer confusion. Maybe it'd be best if you just 'forgot' to rescue them this time.

As seen in: Ico, Dead Rising

Page 3 of 11
Page 3 of 11
The Blatant Cheater

The Blatant Cheater

Is it clairvoyance? The ability to calculate every possible outcome and thus see into the future? No! It's just the game bending the rules to its advantage, leaving you hopelessly frustrated in the process. The Blatant Cheater seems to think that neck-and-neck competition is the only thing that makes gaming worthwhile, and if your skills are upsetting that balance, then you deserve to be punished. Their methods are many: conjuring up the exact item that ruins you, reading your button inputs, exploiting limitless resources, and so on. But the end result is always the same: you, the player, questioning what you're doing with your life, because the computer seems to be scornfully orchestrating your every loss.

As seen in: Mario Kart, Mortal Kombat

Page 4 of 11
Page 4 of 11
The Tireless Worker

The Tireless Worker

Give the Tireless Worker a task, and they'll do everything they can to please you. They've got no problem constructing buildings or gathering resources for five days straight, just to see their job through to the end. But once that job's complete, they become utterly useless. Without some kind of constant directive telling them what to do, Tireless Workers are content to simply stand in place until death or a new assignment, whichever comes first. The only outside influence that can jolt them out of an unproductive stupor is getting caught in the line of fire - a hazard that they seem to forget all about after running roughly 20 feet.

As seen in: StarCraft, Command & Conquer

Page 5 of 11
Page 5 of 11
The Unthinking Drone

The Unthinking Drone

Yes, this design is often integral to old-school gameplay, but it's such an existentially terrifying notion that I never want to see it again. The Unthinking Drone lives a tragic, typically brief life, as it cannot deviate from a set of basic directives. If you are to walk forward, then you walk forward - even if that means marching trance-like into a bottomless pit, or staring directly at the gun that's about to blow your brains out. Has the Unthinking Drone's free will been suppressed by Nineteen Eighty-Four-style indoctrination? Or does it internally scream out in an attempt to command its unresponsive body?

As seen in: Super Mario Bros., Mega Man

Page 6 of 11
Page 6 of 11
The Armed Compass

The Armed Compass

No matter where you are in the world, a properly functioning compass will always point north. The guns held by Armed Compass soldiers work in much the same way: no matter where you are on the map, their barrels will always be pointed directly at you. If you reveal so much as an errant nose hair from behind cover, the Armed Compass will immediately and continuously unload clip after clip in your direction, no matter the range or visibility. That's about all they're capable of, though. Things like flanking your position, calling for backup, moving away from a live frag grenade at their feet, or backpedaling when you charge at them with a knife in hand are all actions that seem to elude the Armed Compass.

As seen in: Titanfall, Battlefield 3

Page 7 of 11
Page 7 of 11
The Superhuman Aide

The Superhuman Aide

Sometime in the past decade, developers realized how infuriating it is to get a Game Over just because your Helpless Companion teammate bit the dust. So why not go the other direction and make your plot-centric companion nigh-invincible? The problem is that believability kinda takes a hit when your partner can soak up bullets like a Kevlar-brand ShamWow, or skips daintily in front of enemy's faces without ever getting their attention. You're the hero of this game, so the Superhuman Aide can't move the action forward without you. But given their incredible abilities and borderline immortality, it seems like they're far more deserving of the spotlight than your sorry, Medkit-needing ass.

As seen in: Half-Life 2, The Last of Us

Page 8 of 11
Page 8 of 11
The Abnormal Citizen

The Abnormal Citizen

As you go about your day-to-day life, you typically don't see many people standing on chairs, walking into walls, rotating in place, or synchronizing their movements with those of a stranger for no apparent reason. But in the virtual world, such bizarre, inexplicable activities are commonplace, all thanks to Abnormal Citizens. They go about their daily routines like any normal person might, making sure to spout the appropriate lines whenever you walk by and/or threaten their lives. But leave them to their own devices, and you'll quickly realize that the Abnormal Citizen has a very limited grasp on spatial awareness or social norms. Then again, you seem to be the only one who thinks what they're doing is weird - so maybe you're the one with a problem.

As seen in: Assassin's Creed, Fallout

Page 9 of 11
Page 9 of 11
The Slow Learner

The Slow Learner

If your comrade enters a room only to be immediately gunned down, our basic instincts for self-preservation tell us that following him is probably a bad idea. But the Slow Learner approaches that same situation a bit differently. Watching as their ally takes a shotgun blast to the skull directly in front of them isn't a sign of impending doom - it's an invitation to step right up, now that it's finally their turn to waltz through the door. It doesn't matter if they have to step over a steadily growing pile of allied corpses. The Slow Learner has to see what all the commotion is about with their own two eyes, before a bullet is inevitably lodged between them.

As seen in: Bulletstorm, GoldenEye 007

Page 10 of 11
Page 10 of 11
Nope, nothin' wrong here!

Nope, nothin' wrong here!

What's the most annoying AI archetype you're sick of seeing? Any particularly good stories of allied NPCs driving the both of you off a cliff, or enemies who can't seem to see what's directly in front of them? Share and share alike in the comments below!

And if you're looking for more, check out 14 custom characters that will haunt your dreams and The 15 types of characters you meet in every RPG.

Page 11 of 11
Page 11 of 11
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
Lucas Sullivan
Lucas Sullivan
Social Links Navigation

Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

See more Games Features
Read more
Two horse riders move down a cobbled street
Ex Helldivers, WoW devs' studio CEO says AI "was supposed to vacuum my house" but "some ridiculous Silicon Valley tech bros" decided to have it make art instead
Quake 2 Copilot AI
Microsoft's AI-powered Quake 2 demo makes me sick, not just because it's wrong on every level, but because I literally felt queasy playing it
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"
System Shock
"They pressed the AI button, it might have been a bad idea, but in truth there's no un-pressing that button," says Epic CEO, immediately after Epic shows a "conversation" with an AI that embarrasses us all
Tekken 8
Tekken lead Katsuhiro Harada says he's spent decades "mentally preparing" for AI to overtake humans, but it's not happening: "If AI had really advanced, we wouldn't be pouring 10, 20, 30 billion Yen into making games"
Nier director Yoko Taro worries that devs will lose jobs to AI and may be "treated like bards" in 50 years, but Danganronpa mastermind Kazutaka Kodaka says it still can't act like a real creator
Latest in Games
Rematch
How to do the Rematch Alley Oop and other skills
ben starr dressed in harequinn makeup chomping down on a banana
Fighting his own roguelike monster, Balatro creator says he's "146/150 for completionist++ and getting a taste of my own medicine"
Donkey Kong with prominent buttcheeks sitting on a boardwalk
Donkey Kong Country's 90s cartoon is now free to watch on YouTube if you fancy seeing the peak of musical cartoons and early motion-captured CGI
Dark Souls Remastered screenshot of Gaping Dragon.
You can turn Elden Ring Nightreign into Pokemon as one of its big dragon bosses can inadvertently help you fight other enemies
Blade is sound asleep next to his actual blade in a white bed, from a Marvel Rivals screenshot
Marvel Rivals fans think Blade is finally coming in Season 3 as the vampire hunter is no longer napping away in a spawn room
Jet The Hawk, Shadow The Hedgehog, Sonic The Hedgehog, Knuckles The Echidna, Eggman, and Tails The Fox race towards us on a variety of vehicles in Sonic Racing CrossWorlds, emerging from ring portals depicting various levels from Sonic history
Sonic Racing: CrossWorlds is getting Minecraft characters and Hatsune Miku to make sure people are "not just playing it when it comes out, having fun, and that being it"
Latest in Features
Dominique Thorne as Riri Williams in Ironheart
The 8 essential Marvel movies and shows to watch before Ironheart – a spoiler-free guide
Mortal Kombat: Legacy Kollection
"Notoriously obtuse hardware" meant Mortal Kombat 4 has "never accurately" come to home consoles, but Legacy Kollection found a way to preserve NetherRealm's full arcade roots
A close up of a blue woman Runner during the Marathon game PS5 reveal.
Marathon is delayed, but don't worry, Bungie says it just has to work on the AI, loot, combat, graphics, narrative, playlists, prox chat, and oops that's the whole game isn't it?
Ratatan
I embarrassed myself playing rhythm strategy roguelike Ratatan in front of the devs at Summer Game Fest, and I'm not alone, so the devs are already tweaking the difficulty level
Cloud MTG card lying on top of a host of other MTG Final Fantasy cards
Magic: The Gathering really understood the assignment with its Final Fantasy set, and it's going to financially ruin me
Shinobi: Art of Vengeance
This Metroidvania-tinged old-school 2D action game is more than another Sega retro revival: it's the highlight of my Summer Game Fest
  1. Sloclap
    1
    Rematch review: "As with Rocket League, the just-one-more-game pull is magnetic"
  2. 2
    Tron: Catalyst review: "Disc slinging is a thrill in this gorgeous rendition of the series, but I'm let down by a time-loop story that falls flat"
  3. 3
    FBC: Firebreak review: "A disappointingly bland multiplayer FPS that's missing far too much of what made Control special"
  4. 4
    Dune: Awakening review: "Both extremely compelling and extraordinarily boring, sometimes at the same time – yet still a true Dune love letter"
  5. 5
    Nintendo Switch 2 Welcome Tour review: "Mostly a fancy toy and not much more"
  1. An Infected in 28 Years Later
    1
    28 Years Later Review: "Enough terror, splatter and suspense to satisfy”
  2. 2
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  3. 3
    From the World of John Wick: Ballerina review: "Brilliant action, even if the plot gives you a sense of déjà vu"
  4. 4
    Karate Kid: Legends review: "Better than Karate Kid (2010), nothing on Karate Kid (1984)"
  5. 5
    Mission: Impossible – The Final Reckoning review: "Wraps up this spy franchise in spectacular style with Tom Cruise in peak condition, even if its villain lacks terror"
  1. Rebecca Romijn as Una Chin-Riley / Number One and Anson Mount as Captain Christopher Pike in Star Trek: Strange New Worlds.
    1
    Star Trek: Strange New Worlds season 3 review: "The show's most assured run of episodes to date"
  2. 2
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  3. 3
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision
  4. 4
    Rick and Morty season 8 review: "Largely plays it too safe after years of crossing boundaries"
  5. 5
    Doctor Who season 2, episode 6 spoiler review: 'The Interstellar Song Contest' is "a blast and sets the stage for a thrilling season finale"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers
  • Do not sell or share my personal information

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...