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31 comments

  • larkan - June 29, 2012 9:38 a.m.

    Yes, heaven forbid they start attaching some drama to a storyline to make it more interesting. This is the type of guy who would say that rape is bad in person just to make himself look good, but probably owns movies that have some pretty disturbing rape scenes in them (Last House on the Left, Straw Dogs, The Hills Run Red)
  • onetimebuster - June 29, 2012 9:53 a.m.

    saw straw dogs and that rape scene really made me feel dirty it was just bad
  • bass88 - June 29, 2012 12:06 p.m.

    Did it's job then.
  • Moondoggie1157 - June 29, 2012 1:18 p.m.

    Drama, and ultra violence are two distinctly different things...
  • Sinosaur - June 29, 2012 9:50 a.m.

    It would be super nice if this article had a link to, say, the article where it's officially stated that Lara Croft isn't raped and explained the situation. Please don't attempt to use controversies you've already covered to gain attention for your articles without bringing up the other relevant information.
  • Marcunio88 - June 29, 2012 12:32 p.m.

    Some of the most critically acclaimed films and TV shows of all time have much more graphic violence than any video game I'm aware of. Normally that violence is in there to shock you, to provoke emotion and make you think about what you're watching. Take for example the "Marcellus Wallace rape scene" from Pulp Fiction. I remember the first time I saw that it was shocking, and in my head I was thinking "holy fucking shit!" on a loop. But because it was so over the top it's also kind of funny, or at least absurd. This is the kind of scene you get in a game like GTA, over the top semi-comedy violence perpetrated by bad ass motherfuckers! In contrast to this you could put a scene such as "Combo beating Milky" in This is England. Similar extreme violence, similar tense build up, still "holy shitting" in my head the whole way through. But because it's so horribly gritty and real there is absolutely nothing funny about it, it's just plain shocking and upsetting. And that's great too, it's exactly the effect it should have and it's a fantastic scene. So what's my point and how does it relate to games? Well, it's that there and very few games that portray that kind of shockingly gritty "This is England" style violence. The closest I can think of now is the "nuke death" scene in COD 4, it's shocking, it's real, it makes you think about what just happened. But now that technology has got to the point where we can show realistic violence in a game, these kind of scenes and the gameplay that revolves around them are going to become much more common. Personally I think this is a good thing, taking The Last of Us as an example, the violence in that is the kind of gritty and disturbing stuff you see in films like Saving Private Ryan. It woks for the setting, Jake has no choice but to beat some guys brains out because if he doesn't he's going to get killed in the same brutal manner. Having said all that I do think the industry needs to be careful not to glorify this kind of extreme violence. I think the Splinter Cell Blacklist demo was probably the worst example of this at E3, it was full of up close and personal executions and very realistic death animations. And it's fine to have that in the game, I'm 24 years old and if I'm playing a realistically styled military game I want it to look real. Just don't focus you're whole E3 demo on it because it's going to draw negative attention. Too many parents still think all games are for children, and until that situation resolves itself the industry needs to be a bit more careful about what it shows at major press events. Violence in games is fine, and it's great to see games like Watch Dogs that look like they might have a crack at more mature themes, but it's a good idea to put the spotlight on a wide range games. Variety is the spice of life after all.
  • NullG7 - June 29, 2012 1:05 p.m.

    I think alot of you guys are missing the point, its not that violence in videogames is a bad thing, far from it viloence is a major defining aspect for plotline conflict; that and it can be just plain fun. The point Im drawing from this is that ANY THEME NOT JUST VIOLENCE CAN, WHEN USED TWO MUCH, can become boring repetive and just plain embarising like a child who throws a temper tantrum on a plane no one minds if its just a couple of minutes in fact its almost cute... but three hours later no one is benifiting.
  • Viron - June 29, 2012 4 p.m.

    Do we really need to keep Mickey alive Mr. Spector? Can't you just let him die in peace?
  • Tjwoods18 - June 29, 2012 9:03 p.m.

    First rule in creating somthing is to make a product that society finds interesting or takes part in from curiosity. So what if a damn game has allegorical references to Rape. Society fails to realize that the real time imitation of video game violance is prevelant among isolated evidents. Often they are because of a much broader defination of violance then that to which individuals view from a T.V screen. Parental violence, in fact, contributes equally or more to the effects of violent behavior.
  • Tjwoods18 - June 29, 2012 9:11 p.m.

    Why is he to assume that society (developers) just now crossed that line? I mean, video game developers crossed the line when they released Custers Revenge (where you complete a level to get the reward of raping a native american), and that playboy game on the regular xbox.
  • forestfire55 - June 29, 2012 9:26 p.m.

    And hes creating a game about a 100 year old character
  • forestfire55 - June 29, 2012 9:29 p.m.

    It is impossible to make a game without conflicts, and conflicts tend to lead to violence.
  • noblehouse - June 30, 2012 4:49 a.m.

    The guy hasn't made a decent game since 2000. He has become out dated and irrelevent. His opinions just don't hold the same weight they use to.

Showing 21-31 of 31 comments

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