X-Com spiritual successor is a browser based MMO

The official X-Com reboot isn't quite here, but UFO Online: Fight for Earth, a browser based take on the classic X-com concept may be the next best thing. All the tropes of the old game are there, including developing your squad, upgrading your base, going out on missions, turn-based combat, and of course, aliens.

The new game comes from Funatics, whose last game was the free-to-play title, Cultures Online. UFO Online, on the other hand, seems to be aiming for a more hardcore audience and will feature both PvP and PvE combat with three factions.

Above: A teaser for UFO Online: Fight for Earth

No release date was announced, though it is possible to pre-register at the game's official site.

Mar 11, 2011

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  • TheVoid - March 12, 2011 9:03 a.m.

    Seeing as how I consider the original X-Com to be one of (if not the) greatest games of all time (due in no small part to its ability to still hold sway over me more than 15 years after its release), I am interested, albeit skeptical. Admittedly the trailer has baited my curiousity, but I've seen a lot of X-Com wannabes come and go over the last decade and half and not one of them has come close to "getting it" (including most of its own official sequels, X-Com Terror of the Deep excluded, but even then that was really more of a glorified expansion than anything). At least this seems more true to its roots than the upcoming XCom (which you'll have to forgive me but I'm struggling with your "reboot" moniker - "reimaging" is more like it as "reboot" implies that the original needs to be forgotten, ala Ang Lee's Hulk). Not that I don't think XCom has potential - I think it has a ton - it's just that I don't see it dethroning the original because it's pretty apples-to-oranges from a gameplay perspective. Even this UFO Online - clearly a nod more in tune with the original - well, it don't mean a thing if it ain't got that base-building globe-encompassing ufo-tracking budget-managing research-and-manufacturing and let's not forget salvaging "overworld" strategy perfectly blended with that squad-level turn-based environment-deforming line-of-sight creepy-ass combat. The strangest thing of all to me is that making a proper X-Com remake/reboot/sequel shouldn't be that hard. Just bring the graphics up to speed and apply some wicked Havok-esque physics to the combat and maybe tweak the interface to make it more user friendly but for the most part leave everything else the fuck alone - that's the game I'm still waiting for. As it is every attempt to replicate X-Com's glory has resulted in developers stretching the formula too far out from it's original mold and breaking what made the original "tick" as a result. The blueprint is there - why do all these developers that want to bring X-Com to today's gamers continue to squander it?
  • ShirowShirow - March 12, 2011 3:52 a.m.

  • lilbuddha - March 11, 2011 11:38 p.m.

    Make it work on my Droid Tablet (rooted nook color) and i'll be in heaven.
  • IveGotTheGlow - March 11, 2011 9:05 p.m.

    Sounds pretty interesting!

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