Wonderful 101 has much deeper gameplay than we thought
The creator of Bayonetta shows the world how rich his new game is

Being a superhero isn't easy
Its so easy to dismiss an overly colorful game as being simple or intended for younger players, but dont make that assumption about The Wonderful 101. Finally coming to Wii U in the US on September 15, the superpower-infused game brings together 100 colorful heroes in the hopes that the small army can stop an alien invasion of Earth. And to our surprise, the team has a shocking variety of attacks--as long as youre curious enough to find tactics the game doesnt outright tell you about.
Wonderful 101 is from the same game director as Bayonetta, but the similarities arent obvious in screenshots. After playing a 30-minute chunk of the final game, we noted that Wonderful 101 is similarly dedicated to pushing (and punishing) players with deep, combo-heavy gameplay. We faced a small chunk of the massive robot army the games masked vigilantes are tasked with stopping, and the largest of the group was giving us some trouble. We took tons of damage as we adapted to its attack patterns and broke through its defenses. After the harrowing battle, the Nintendo rep was quick to clarify that wasnt a mid-boss, but a normal encounter.
Wonderful 101s average encounters feel like potential boss battles because your diverse moveset is continually called upon to beat enemies in inventive ways. Team leaders like Wonder Red, Wonder Blue, and Wonder Pink each have specific attacks that can be summoned with a quick stencil on the GamePads screen. While youre cleanly swapping between those attacks during the tense levels, the game throws out a surprisingly varied collection of enemies at you that demand new tactics, particularly if you want your performance to earn the coveted Platinum rating. And as director Hideki Kamiya showed in his recent Nintendo Direct, if hardcore players are willing to look, intricate combos are waiting for them to uncover.
If you were worried Platinum was going soft from its new partnership with Nintendo, what weve played of Wonderful 101 would prove otherwise. It isnt going to hold your hand, but once youve finally destroyed, say, a giant cyborg turtle, you know you earned it.
Keep reading to see all the new screens for the fast-approaching game...

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.
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