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7 comments

  • alllifeinfate - August 29, 2014 8:35 p.m.

    It's pure business move, but I wish the players would be the biggest benefactor in this in the end...
  • Pruman - June 6, 2014 9:06 a.m.

    In my opinion, exclusives have only gotten more important since multiplatform development became Plan A in the game industry writ large. If the libraries of two given consoles have 90% overlap, that 10% difference is the biggest thing you can leverage to get people to pick one over the other. All three of the major players have great first and second party studios creating entries in familiar and well-known properties with established fan bases, so making another Mario or Halo or Uncharted is unlikely to win converts from one platform to another. It is the random game that comes out of left field and abolutely catches fire, like Wii Sports last generation and GTA III before that, which will determine who wins this gen. Because of multiplatform, unless that games comes from a first or second party, the advantage will accrue to all of them unless one somehow secures exclusivity. Getting third-party exclusives largely depends on how much cash you're willing to throw at the IP owner. In that regard Microsoft, with its bottomless well of Windows monopoly money, has a ridiculous advantage, which is exacerbated by Sony's dire financial situation and Nintendo's inability to get any third parties to care about the Wii U without leaving a dump truck full of money outside their office. Assuming it was profitable for EA, I'd expect a lot more deals like the Titanfall one, which will keep the XBONE competitive by basically buying market share.
  • GOD - June 5, 2014 9:43 p.m.

    I'm fine with exclusive games, but exclusive DLC needs to stop. If you can get a game on a system, you should be able to get the entire experience for that game on the system. That means no exclusive DLC unless it uses a feature that makes it impossible to work on a system besides that one. That also means putting DLC for multiplatform games on WiiU, because not doing so is just screwing people over who did buy it on the WiiU. I don't care if you don't think they should have bought it there, a company not releasing the full experience for a game on a console is taking advantage of people's faith that they'll be able to enjoy all parts of that license. Kind of like when a game requires you to have read the extended canon novels to get the story.
  • GOD - June 5, 2014 9:45 p.m.

    Also when I say console, I really mean platform. Because excluding PC for a games DLC is also horrible.
  • GOD - June 5, 2014 9:46 p.m.

    Dammit one more edit. This also obviously does not apply to company specific cross overs. So like exclusive mario costumes in a Tekken game obviously aren't required to be in the Xbox version.
  • g1rldraco7 - June 5, 2014 4:54 p.m.

    Good point.
  • shawksta - June 5, 2014 4:27 p.m.

    Exclusives are what set the differences between such products, specifically between Sony and Microsoft.

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