game sequels are content to polish and improve the established core
concepts of their predecessors. Some, however, go the extra mile and
straight up embarrass the games that came before them. Such was the case
of Assassin's Creed II, which took the erratic pacing and repetition of the original and stabbed them both in the throat. Hard.
The end result was beautiful, ultimately landing AC2 a spot on our list of 100 best games ever made.
It took simulated stalking, breathtaking scaling, and parkour stunting
to all new heights. Most notably, it did so while introducing the
charismatic Ezio Auditore (one of our top video game heroes of all time)
and wrapping the whole experience around an expertly paced narrative
that melded sci-fi fiction with a deeply personal tale of justice and
that tale had an innocent beginning, especially considering our first
introduction to Ezio occurred in one of the strangest tutorials ever
conceived. Here, he--newly birthed and quite gooey--kicked his arms and
legs at the command of his father like some sort of baby genius; and
thus the Italian Assassin thrust the blade of affection into our hearts
where it has remained anchored ever since.
opening of the game is fantastic in its pacing and lighthearted
nature, weaving between Desmond's present-day plight and Ezio's
women-wooing, street-brawling ways. It doesn't rush headlong into a
never-ending murder spree, nor does it drag to the point of putting
players to sleep. In fact, the first hour or so familiarizes you with
Desmond's situation and lets you get to know Ezio--a brilliant (albeit
risky) move on part of the developers. Spending so much time with Ezio
in his formative years ultimately created a strong attachment to the
character, though disaster could have ensued had those interactions been
too boring or pointless. Thankfully, they weren't.
never forget that foreshadowing exchange between Ezio and his older
brother, Federico, after the two completed a rooftop race: "It is a good
life we lead, brother," Federico says, to which Ezio replies "The best.
May it never change." A heart-wrenching audio track quiets in the background as the two share their appreciations. "And may
it never change us," Frederico responds. Then stuff got dark.
the events that spurred Ezio's maturation from a cocky teenager into
one of the best assassin's the Order had ever seen was like watching a
good friend fall on hard times. We sympathized during his moments of
anger and helplessness, and we did what we could to help him come out on
top. The journey was all the more rewarding for it. It was also full of
satisfying revenge: Taking out Templars had never been more fun, as AC2
pumped some life into a combat system that had previously relied solely
most engagements could still be completed by counter-attacking, but the
sheer number of weapons--each with a slew of unique assassination
animations--kept them from feeling too stale. The introduction of the
disarming ability allowed for alternative tactics in battle, and a huge
arsenal of tools meant you'd be hard-pressed to find much in the way of
repetition. The same held true for the crazy variations in mission
structure. In one, you'd be tasked with stealth killing a target during a
street festival; in another, you'd team up with the affable Leonardo da
Vinci and use his flying machine to infiltrate a heavily guarded