It’s official: it seems like Remedy’s ace physiological horror <groan> has sold like hardcore grot at a church car boot sale. Indeed, the game has allegedly only shifted 145, 000 copies in the US so far. And that has us worried.
Now, we don’t want to start assaulting you over the head with Okami guilt, but Alan Wake deserves to be played. And no Johnny Wisenheimer, it ain’t an average game. Dynasty Warriors 63 is average. Moreover, despite its poor sales, it deserves a sequel for all these reasons we just done wrote below.
Oh, and if don't like SPOILERS, we suggest against scrolling down yonder. Don't say we didn't warn you.
That’s right, Sly, you and your kind sicken us to our very core. Though the end of Alan’s story may be made clearer by the upcoming DLC, only a true sequel will be able to fully weave the unfinished narrative webs left by the first game.
It really is a dirty tease of an ending. Did Al sacrifice himself to save his wife? Is he doomed to be trapped in the pages of his own really talky novel? Or was the whole thing just a dream conjured up by a Jack Russell? After investing ourselves in the monologue-loving writer’s world, we deserve closure.
No! Don’t pick at it. You’ll only make it bleed more. Wakey boy undoubtedly tells a good yarn. But his game suffers somewhat of an identity crisis, which is pretty understandable considering it spent the best part of half a decade in development hell, undergoing major changes throughout. The open-world remnants that were once set to define a sandbox Alan Wake can clearly be seen in the vehicle sections that do their best to derail the tight pacing.
Now that Remedy has nailed the vision and characters for its universe, it can go about crafting a much more focused sequel. A continuation of the author’s adventure would no doubt be more confident and assured. It would hopefully spend more time honing dialogue, enemies and setpieces, now that the core mechanics have been beaten into shape.
Oh, and frankly, we think the developer deserves a chance to redeem itself for making us fight a shitting haunted bulldozer.
No, really. Just think about that. Remedy is almost totally free in where it can set Alan’s next chapter. The central conceit of the plot (namely that the pages of a story become true, yet it could all be a dream), mean the scope and setting of the sequel are only limited by the developer’s imagination.
Hell, it could have the seemingly brainwashed Wake writing about fighting hairless chimps on Mars and then set up elaborate moments where he has to best the banana-chompers with a giant duck-billed space platypus. The parameters are almost completely open and there are few games we think of that are as potentially free from narrative restrictions.
Above: Hey, it could happen
In short, Remedy deserves a chance to keep the chapter on its writer open. Just leave out the bloody Duracell adverts this time guys, eh?
Above: BUY DURACELL BATTERIES!
July 14, 2010