Now, I was fair to Turn 10's Dan Greenawalt. I patiently waited for Forza 5, putting aside my uneasy feeling that it would probably not feature tangible assets nor a wafting breeze infused with exotic exhaust fumes and tyre smoke. And when I got the game home, I drove 500 miles. Then I drove 500 more. But the most I could taste was TV screen. And the most I could feel was TV screen. Therefore, I must conclude that this promise was not kept. Who would've seen that coming?
As for the fabled 'Drivatars' driving like real people... forum posts like this don't paint a pretty picture. Personally, I don't see any difference between the 'Drivatar' drivers in Forza 5 and the AI drivers of other sims. But that doesn't mean the system isn't working. Jury's still out on that one.