Rayman Legends reportedly missing content on Vita

Rayman Legends on Vita doesn’t include all of the stages featured in the home console and PC versions of the game, according to NeoGAF users who have purchased the title. While the Vita edition of the platformer was expected to offer the full experience found in other versions, users say it features about 12 per cent less content than it does on Xbox 360, PS3, Wii U and PC.

Specifically, the Vita version is said to be missing 28 'Invasion' levels, which are a series of speed-run stages, meaning users have to collect 615 Lums to complete the game, compared to 700 in other versions. We’ve requested comment from Ubisoft on these claims and will update this story if we hear back from the company.

Just last week, Ubisoft delayed the Vita version of the title by two weeks in Europe, from August 29 to September 12, “in order to apply the final level of polish gamers expect from a Rayman game”. The title released on other platforms as planned in Europe, while it appears to have launched on all systems, including Vita, in the US yesterday.

Rayman Legends was originally due for release as a Wii U exclusive in February 2013, but was delayed to allow for a multiplatform launch on Xbox 360 and PS3. A Vita version was then announced in May, while a PC version was revealed just last month.

We reviewed the game on PS3 and Wii U and said: “Rayman Legends is easily one of the most feature-rich platformers you'll likely see, rife with accessibility and challenge in equal measure.” Get our impressions of the Vita version in this Rayman Legends preview published in May.


  • DaltonM - September 4, 2013 1:41 a.m.

    Dang :( Oh well speed run levels usually piss me off to no end. I am stoked to play more platformers after Guacamelee !
  • Redeater - September 4, 2013 1:25 a.m.

    *sigh Before anyone gets into a tizzy, the Vita version in $20 cheaper than the console versions. Do the math. If they only left out 12% of the content (mostly speed run stages) you are still getting a hell of a lot of content for 2/3 the price of the console ports. Get your fucking shit together GR. Would it have been that hard to include this information in your article? This type of lazy crap is the reason you've been bumped down on my browser bookmarks.
  • wadesmit - September 4, 2013 3:26 a.m.

    A bit incendiary, but valid criticism nonetheless.
  • JarkayColt - September 4, 2013 3:30 a.m.

    Agreed, also, nobody can really complain that Ubisoft "left out" anything from the Vita version, since this trailer from about 4 months ago (which GR even linked to above) clearly states that the Vita game has "90 levels", which is fewer than the other versions state: The fact that they made a seperate trailer to point that out seems to imply that they didn't want to mislead people. However, they could have been a little clearer about it, seeings as the other trailers say "over 120 levels" and include PS Vita as a release platform at the end without clarifying. Either way, it really isn't anything worth bemoaning.

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