Unreal Tournament 3 - interview

Riding on the massive success of both Unreal Engine 3 and Gears, is a big expansion in Epic's future?

Morris: The Epic philosophy is to have talented people work really hard and so generally we are growing but at the same time I still don't think it's excessive.

Our success has certainly enabled us to take some risks but at the same time we're not in denial about what has made us successful; we understand what has made has successful. I'm a producer but I don't know any producers on the team who have fifteen meetings every day just to get business done, so I think the spirit's going to be the same even though we are certainly growing and expanding.

Considering Gears of War was a bit of an escape from developing more UT titles, is there perhaps a feeling inside Epic of being shackled to another franchise after Gears' massive success?

Morris: It's funny because I think Gears started because a lot of people were a little fatigued working on UT, and now they're all probably making Gears for the rest of their lives, so the shoe has turned.

But yeah, you just want to leverage the success. I read somewhere that every sequel sells 10% less or more than the previous did and yeah we'd love to sell another 3 million copies of another Gears product. Success is an addiction.

If people want another one I'm sure there'll be another one but there are certainly no announcements.