In a perfect world Saturdays would last for 72 hours, scoffing cheeseburgers would give you heat vision and Naughty Dog would be developing the new Uncharted for Sony%26rsquo;s NGP. Unfortunately, we exist in a world where Monday mornings last precisely half a millennium, burgers lead to coronary bypasses and Drake%26rsquo;s portable adventure is being handled by Sony%26rsquo;s Bend studio. Fret not, though, as the internal SCE team has plenty of experience working on PSP.
But why isn%26rsquo;t Naughty Dog handling the development duties itself, we hear you ask. Well, it%26rsquo;s simply because it%26rsquo;s got a policy of only making one game at a time. Community Strategist Arne Meyer explained the situation at an event in London recently: %26ldquo;We%26rsquo;re a one game studio so it would be very challenging for us,%26rdquo; he commented on the upcoming NGP title.
He continued: %26ldquo;I know a long time ago we had looked at trying to do that as well, but it%26rsquo;s really about what makes sense for the universe and for the franchise as well.%26rdquo;
Don%26rsquo;t go spilling any salty tears just yet, though, gentle reader. Sony Bend has made all the critically acclaimed Syphon Filter games on PSP, so they%26rsquo;re well versed in squeezing the most out of a handheld system to deliver exciting, technically impressive action games.
Above: An example of Bend's fine portable work
The studio certainly has the support of Arne. %26ldquo;Sony Bend%26rsquo;s a great studio, we have a great relationship with them, so it%26rsquo;s really exciting to see a new platform and see what they can do with it given all of the new control options they%26rsquo;ve got as well%26rdquo; he remarked.
Personally, we%26rsquo;ve got everyfaith Uncharted on the upcoming handheld can be a success, even without Naughty Dog. And lets be honest, would you really want the developer%26rsquo;s time taken up with anything that pulled it away from Drake%26rsquo;s Deception?
Got a news tip? Share it with us at email@example.com.
Feb 9, 2011