The original Trine was a great example of how a game with strong visuals and a clever, well-executed concept can be a success in the realm of downloadable games. The cooperative fantasy adventure achieved a cult audience that’s been patiently waiting for a sequel. That wait finally ends tomorrow provided you’re going to play on PC, as console players have a couple more weeks of waiting ahead of them.

The trio of wizard, knight and thief will return to PCs tomorrow via services like Steam and Direct2Drive. In two weeks console players will get their chance with cooperative puzzles, as PSN gets the game on Tuesday the 20, and XBLA will have it the next day, just in time for a mystical X-Mas. No matter the platform, the game will cost $14.99.




  • RonsonPL - December 7, 2011 5:31 p.m.

    This is truly a masterpiece. Great optimization, works amazingly well even on GPU's that were high-end in 2006, looks awesome and supports 3D very, very well - as I've read a post, written by someone playing on proper 3D TV (panasonic's plasma that is). Sometimes it looks like a game, sometimes like living art and sometimes just like some prerendered animation. At all times - breathtaking. Also, properly supports higher refresh rates. 1600x1200 at constant 85fps on some old GTX260, with everything maxed out and AFx16? No problem. AA is another story but the game uses deferred type of engine so no surprises here. And the price. Frozenbyte rulez. :)
  • IceBlueKirby - December 6, 2011 9:16 p.m.

    I still need to finish Trine, but once I do I'll have to get this.
  • Darkhawk - December 6, 2011 12:50 p.m.

    so... pretty... Also: I think this was Humbly Bundled not too long ago.

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