This week, Sam %26amp; Max creator Steve Purcell gave his blog followers a glimpse at a space-faring DeSoto designed for 2005's Sam %26amp; Max Plunge Through Space that, like the game, never made it out of the garage.
Judging by the small snippets of plot and gameplay details that have emerged since, it would have been quite a ride. In an interview shortly after the game's cancellation, Purcell detailed his plans for the freelance policing duo's space adventure, recalling, %26ldquo;[Sam %26amp; Max Plunge Through Space] was actually based on a story I had written years before called Sam %26amp; Max Plunge Through Space. Sam %26amp; Max have to recover the stolen Statue of Liberty which they find parked in another galaxy and being used as a casino called Green Mama's. Then they are pulled into interplanetary intrigue with an evil despot and a mysterious hidden world where everyone resembles Max. We were breaking it down into an action/exploration/adventure game and I was pleased with where it was going.%26rdquo;
Inthis week's blog posting,Purcell also revealed that the game would have mapped a vehicle function to every single button on the keyboard, no matter how bizarre or useless the results.
Though the project itself may never see the light of day, concept art from the ill-fated Sam %26amp; Max Plunge Through Space can still be found in copies of Purcell's 2006 awkwardly titled (and hard to find) art book, The Age of S%26amp;M.
Yeah, just try leaving that on your living room table.
Nov 11, 2010
The saddest game cancellations of this generation
This is the way the budget is cut, not with a bang but with a whimper