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Spore's facts of life

 Founding an interstellar culture is all well and good, but you've got to start out personal - something that these screens of Spore, Will Wright's PC everything-and-the-kitchen-sink sim, show off. It's like a nature documentary... in space.

After hauling itself out of the primeval soup, your creature needs to find food and mates, with the latter achieved by giving off a mating call to attract any willing same-celled lifeforms. (There's no distinction between male and female creatures, which, given the endlessly wriggly variations you can come up with in the creature editor, might be a relief).

Hitting it off provides a herd for protection, as well as a new generation of misfits, and from there your tribe can found its first settlement, grow into a civilization and reach for the stars with oddly-shaped digits.

It's the history of life for people with short attention spans: expect it on PC - and possibly other formats, including DS - next year.

August 31, 2006

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