Spore Galactic Adventures: The new LittleBigPlanet?

Penis monsters and crap DRM. That's what Spore has become best known for. But all that could change this year, thanks to a potentially amazing piece of DLC called Galactic Adventures.

Essentially LittleBigPlanet in 3D, the package consists of a simple-to-use yet very powerful set of drag-and-drop game design tools which will allow players to create their own scripted action-adventure games out of the millions of assets already available in the online Sporepedia. It will also come with brand new items for the creature editor, including - Yes! - proper weapons and even tech such as rocket packs.

Those adventures can then be uploaded and will become available in other players' games. The idea is that you'll trawl through space, find a planet holding an adventure, and then beam down a landing party and play through it. Sound too good to be true? Not a word of it.

From what we've seen of the design tools, they're scarily potent, allowing the creation of almost any kind of game you can dream up without any technical knowledge requirements whatsoever. If you ask us, it's exactly what the space stage of Spore should have been in the first place, and if things turn out as well as they currently look like they will, this will change the face of Spore, and maybe user-generated content, completely.

To explain all of the features we've seen would make this a very long and very dull preview, so instead we've decided to give you worked examples of the sort of things we're already dreaming of making, and how Galactic Adventures could make them possible. Read on, and then tell us what you're going to make.

Left 4 Dead

One of the things we were most impressed with during our demo was the versatility and ease with which the AI of "cast" creatures - that is, those making up your adventure's characters and enemies - can be programmed.

They can be set to target any other monster or group of monsters, and even better, you can tweak their behaviour and awareness, giving them different default approaches such as aimless wandering, patroling certain areas and tracking prey. It's even possible to alter the proximity at which they become aware of other creatures and the player. What is all of this leading to? Zombies.

From what we've seen, all it should take is a few clicks and the adjustment of some slide-bar controls to - memory permitting - unleash mobs of slavering zombies upon any player unlucky enough to trigger their brain-lust. So that's our plan. Build an enclosed city map out of architectural Sporepedia assets with a linear but branching path to safety, and load it up with wandering zombie creatures who will swarm after the player on sight. Given that we'll be able to mask creature visibility until certain criteria are fulfilled, we could even set up some nasty ambushes. Then it's just a lone Spore fighting through street after street of the living dead to safety. Or an untimely death.

3D Mario

User-generated content and Mario. They go together like Jelly Babies and Pringles (seriously, try it). But while we've been crushed to death under the weight of tributes to the plumber's 2D legacy in LittleBigPlanet lately, Spore has the potential to push the cloning to the N64 and beyond.

We know we're never going to be able to recreate something on the scale of Super Mario Galaxy, however frustrating the planet-based setting might make that, but with full control over our planet's geology, colouring and flora via a series of simple slider controls, we should be able to create a pretty good approximation of the Mushroom Kingdom.

By manipulating the planet's hills, cliffs, water and architecture, some fairly faithful environments should be possible (provided you use your imagination a bit), and the best part? Probably realising that we'd want to get straight on with the IP demolition, Spore: GA's developers have included bouncy jump pads to allow actual 3D platforming. Okay, so an automated Spore springer won't be as precise as hitting an A button, but with some of these guys thrown in, we'd be willing to suspend disbelief.


  • austinite04 - January 27, 2009 3:09 a.m.

    I just got an ATI Radeon SILENT ASUS 3650 512MB DDR3 video card BUT I think I'll get this add-on. BTW I also just pre-ordered The Sims 3. The thing with my vid card it is a 2 slot fanless unit its awesome runs as cool as a refrigerator. Even when Overclocked. Every one needs an ASUS 3650!! lol and this new add-on for Spore.
  • FalconMbuster - January 23, 2009 4:49 p.m.

    Gah... Now I have to buy it. I know I'm gonna be complaining just like everyone else about why the wasn't including in the main game, but all that world building stuff if just to good to boycott.
  • Cryose - January 22, 2009 10:08 p.m.

    Meh, Spore. Not sure if I'll give this a shot after the huge letdown.
  • bioshocker - January 22, 2009 8:10 p.m.

    Penis McPenis' penisy adventures in penis land.
  • IslanderSwagg - January 25, 2009 7:59 p.m.

    I kinda dont want this games because the creatures are always ugly
  • Sebastian16 - January 23, 2009 9:43 p.m.

    I vote Bioshocker's game idea as the greatest ever.
  • spiderking2009 - January 23, 2009 8:31 p.m.

    can't wait
  • Spybreak8 - January 23, 2009 10 a.m.

    @ Pelico Yea completely agree man, ironically I uninstalled the game a day ago to get RA3 on my pc.
  • Pelico - January 23, 2009 12:45 a.m.

    I'm sure if this was orignally included with the game, I'd still be playing it. It's just I'm not going to spend thirty fucking dollars to expand on a game that I'm already completely bored of.
  • Zarvanis - January 22, 2009 11:21 p.m.

    I got spore for christmas, but my computer can't run it cause the graphics card isn't big enough. DAMNIT!
  • bioshocker - January 22, 2009 8:11 p.m.

    awwwwww yeeeeaaaahhh
  • MUSH-RUME - January 22, 2009 7:08 p.m.

    CAN'T WAIT...I think I'd make a sonic one first or mario. When will this be available?
  • DarthSackboy - January 22, 2009 6:23 p.m.

    Can't wait for this.
  • j.i.n - January 22, 2009 2:25 p.m.

    good artickle. firstness...

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