Google+

Available on: Xbox, PS2, GameCube, DS, PC

Splinter Cell: Chaos Theory Cheats, Codes & Guides

Splinter Cell: Chaos Theory faqs

Splinter Cell: Chaos Theory Cheats

  • Unlock All Levels

    At the single player or co-op menu, hold down the L and R triggers at the same time and press X 5 times, then Y 5 times.
    Submitted by XIII {KOS}
  • Keypad - Combonations

    The Bank - 1. Main Security Room: 2306

    DISPLACE- 1.Nedich's Office : 2609

    THE BATTERY- 1.Outpost Entrance: 1879
    Submitted by None
  • Key Codes

    If you are doing the displace mission, you need codes for 2 servers:
    server 1: 4925
    server 2: 7301
    The door to the main server will open, but beware, in the small light room are lasers or something witch you can't turn off(as far as I know) so you will have to jump over them.
    Submitted by Wouter
  • More Key Codes

    In the bank level, there are some codes you have to aquire before you can finish the level. If you're like me and ran right buy them, sitting in the Presedential room (the room with the third computer used to open the access door) these will be helpful.
    Bank Archives (where you find the transaction records) : 4815
    Vault Door: 2793
    Be careful though when you enter the Archives bacause there is a camera at the far end of the room, you don't need to use a sticky shocker or a Chaff Grenade for the first two computers.
    Submitted by Fire Hawk
  • Unlock all levels

    Hold L1 + L2 + R1 + R2 then press Square, Square, Square, Square, Square, Circle, Circle, Circle, Circle, Circle.
    Submitted by narcodix
  • Unlock Elite Mode

    Finish the game one time. Elite mode starts with the knife only and unloaded guns
    Submitted by cory
  • Breaking the Bank

    When you first start at the bank, to your right is a valve that activates the sprinklers. turn it, and when the guards investigate, just shoot the puddle with a sticky shocker to knock them out!

    on the left side of the entrance is a power box for all the lights in the yard. darkness is your friend.

    when you reach the yard with a circle staircase and a whistling guard, climb up the pipe and go through the air ducts. when you reach the fan, use your pistol on the computer (not the screen the hard drive) to make the fan stop. the guards will get mad and leave the room for a minute. be sure to deactivate the camera systems!

    when you come to the patroling laser guard, try to follow him instead of capturing him. and just stay on the wall to avoid the second guard.

    these tips should help you if your having trouble.
    Submitted by Beavis
  • Funny Floating Legs

    This isnt much of a cheat as it is very funny. First drown someone in the water by going in the water, whistling for a guard and press A when it says to. When the guard is in the water, look at him and wait. Eventually his legs will float up. It looks hilarious. Try this at the bank entrance where you first start Theres water by the sign.
    Submitted by **KC**
  • Permenantly blow out candles

    If you want to keeep guards from relighting candles then simply shoot the candle and it's gone.
    Submitted by James Arab
  • Evil Face

    When you start off at the first level ( The Lighthouse: Dungeons ) you have to go up the rocks. Once you get up there will be a lamp or some sort of light. Jump into it and you will quickly see Sam's face. It looks EVIL!!
    Submitted by chaotic*
  • No Entry

    If you know someone is going to open a door go up to it and look through with a camera. Stay there until he goes away. Voila. The door will not open for them.
    Submitted by Bunda

Splinter Cell: Chaos Theory Easter Eggs

  • Easter Egg: Prince of Persia

    During Stage 5, while infiltrating Displace International, Fisher will be able to come across two guards talking about another great UbiSoft hit the Prince of Persia Warrior Within. It is the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent, but about half the conversation is muffled due to Fisher being stuck inside a vent.
    Submitted by chris
  • Prince of Persia

    During Stage 5, while infiltrating Displace International, Fisher will be able to come across two guards talking about another great UbiSoft hit the Prince of Persia Warrior Within. It is the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent, but about half the conversation is muffled due to Fisher being stuck inside a vent.
    Submitted by Chris
  • Two Hidden Posters

    Poster #1:
    In the cargo ship level, in the control room, in the corner next to the map on a desk is a small photo of a DS!
    Poster #2:
    In the bank level, enter through the front door and take out the guy at the desk. Stand behind the chair and a little to the left and crouch. Aim the camera as far down as possible and if you are positioned correctly you will see a green poster of the Splinter Cell Movie under and to the left of the desk! Although the words may be hard to read at this angle, you easily can tell it is splinter cell with the trademark 3 green lights and green tint.
    Submitted by RedScooterCE

Splinter Cell: Chaos Theory Glitches

  • Funny Floating Legs

    This isnt much of a cheat as it is very funny. First drown someone in the water by going in the water, whistling for a guard and press A when it says to. When the guard is in the water, look at him and wait. Eventually his legs will float up. It looks hilarious. Try this at the bank entrance where you first start Theres water by the sign.
    Submitted by **KC**

Splinter Cell: Chaos Theory Hints

  • The Safe

    Entry location: In the Bank, Solo
    There will be a corridor after you get into the east wing. There, kill the two guards silently when you get to the other side (I would use L1(without the weapon out.)) Afterword go into the other corrior and kill the other guard inside the sicurity booth. then, when all the accesses are wnabled, go back and there will be a new open door that was open before. go inside and take the first door. Go to the corner of the boxes and click X. Then go down the stairs and follow Turtle's advice.
    Submitted by Unknown
  • Item K-O

    If you want to knock out a guard/terrorist nearby and there is an item you can throw (eg. can or glass bottle) don't throw it to distract them, instead throw it at their head and watch them fall to the ground slowly. This can tend to be funny
    Submitted by Fadaroth
  • Easy way to take out Guards

    When the guards are talking don't you hate having to wait so that they don't get alerted? Then if they are close together hit one with a sticky camera, the impact will set off the gas and the other guard will be taken out too.
    Submitted by Splinter n00b
  • Breaking the Bank

    When you first start at the bank, to your right is a valve that activates the sprinklers. turn it, and when the guards investigate, just shoot the puddle with a sticky shocker to knock them out!
    on the left side of the entrance is a power box for all the lights in the yard. darkness is your friend.
    when you reach the yard with a circle staircase and a whistling guard, climb up the pipe and go through the air ducts. when you reach the fan, use your pistol on the computer (not the screen the hard drive) to make the fan stop. the guards will get mad and leave the room for a minute. be sure to deactivate the camera systems!
    when you come to the patroling laser guard, try to follow him instead of capturing him. and just stay on the wall to avoid the second guard.
    these tips should help you if your having trouble.
    Keypad - Combonations
    The Bank - 1. Main Security Room: 2306
    DISPLACE- 1.Nedich's Office : 2609
    THE BATTERY- 1.Outpost Entrance: 1879
    Submitted by chris
  • Catching Shetland

    Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission.
    Submitted by chris
  • Cameras In The Dark

    Cameras that do not use thermo graphic vision can be be fooled by shooting out all the ambient and direct light sources to darken the area. As long as the light meter is completely dark, these normal cameras cannot see your spy.
    Submitted by chris
  • Stick Camera Reuse

    Sticky cameras may be reused in almost any mode as long as they are not destroyed by gunfire or did not use their gas attack.
    Submitted by chris
  • Tank Movement

    The tanks you face in Solo Mode are rather tough but they move in preset patterns. Down the gunner sitting in the turret, then watch the tank's gun. When it aims away, that's your cue to move by or above it. The only way to destroy a tank is to throw a frag grenade into the gunner's hatch. Quicksave to make sure you don't squander your grenades.
    Submitted by chris
  • Whacking North Korean UAVs

    North Korean UAVs are tough to take down, but they can be avoided. However, if you went with a kit with a sniper attachment, you can take them out with one well placed shot (anywhere on the body).
    Submitted by chris
  • Stopping The Missile Launch

    In the final section of the DPRK missile base, Fisher has 3 minutes to stop the missile. From where the missile launches, head right and down into the door to the command center. The abort codes are on the PC to the right of that door. The codes must then be entered in one of the missile command center's PCs, which are the two rooms near the large elevator (lift) leading to the base commander's office on the level above. Assuming you took out all the enemies in that area, the three minutes are more than enough time to abort the missile.
    Submitted by chris
  • Choke Hold To Fireman's Carry

    Hold the [Left Trigger] while grabbing an enemy to choke hold him, then immediately put his body on your spy's shoulder for a fireman's carry.
    Submitted by chris
  • Knife To The Back To Fireman's Carry

    Hold the [Right Trigger] to engage a knife attack on an enemy from the back; your spy needs to be standing to bring the corpse into a fireman's carry.
    Submitted by chris
  • Stun Punch To Fireman's Carry

    While your spy (mainly Fisher) is standing and adjacent behind an enemy, hold the [Left Trigger] to deliver a non-lethal punch that transitions to the fireman's carry. Note, that this move will still cause mission failure if the person is to be kept awake or alive for an objective.
    Submitted by chris
  • Permenantly blow out candles

    If you want to keeep guards from relighting candles then simply shoot the candle and it's gone.
    Submitted by James Arab
  • Evil Face

    When you start off at the first level ( The Lighthouse: Dungeons ) you have to go up the rocks. Once you get up there will be a lamp or some sort of light. Jump into it and you will quickly see Sam's face. It looks EVIL!!
    Submitted by chaotic*
  • No Entry

    If you know someone is going to open a door go up to it and look through with a camera. Stay there until he goes away. Voila. The door will not open for them.
    Submitted by Bunda
  • Breaking the Bank

    When you first start at the bank, to your right is a valve that activates the sprinklers. turn it, and when the guards investigate, just shoot the puddle with a sticky shocker to knock them out!

    on the left side of the entrance is a power box for all the lights in the yard. darkness is your friend.

    when you reach the yard with a circle staircase and a whistling guard, climb up the pipe and go through the air ducts. when you reach the fan, use your pistol on the computer (not the screen the hard drive) to make the fan stop. the guards will get mad and leave the room for a minute. be sure to deactivate the camera systems!
    when you come to the patroling laser guard, try to follow him instead of capturing him. and just stay on the wall to avoid the second guard.

    these tips should help you if your having trouble.
    Submitted by Beavis
  • Useful Tricks

    If you can't kill or grab the man, you can shoot a sticky shocker(only if you don't have anything else), sticky cam or ring airfoil against his head. If you do this, he will fall down.
    Don't push on a red button, this will make the alarm go off. The yellow buttons are for lights and doors.
    Submitted by None
  • Hints& Easter Egg

    Catching Shetland
    Have your sniper zoomed-in on the guard. When there is a fight, shoot, run, and catch Shetland. Then, end the mission.

    Unlock Elite Mode
    Beat story mode and Elite mode is unlocked. In Elite mode you have no ammo for your weapon and only your knife to kill.

    Cameras In The Dark
    Cameras that do not use thermo graphic vision can be be fooled by shooting out all the ambient and direct light sources to darken the area. As long as the light meter is completely dark, these normal cameras cannot see your spy.

    Stick Camera Reuse
    Sticky cameras may be reused in almost any mode as long as they are not destroyed by gunfire or did not use their gas attack.

    Tank Movement
    The tanks you face in Solo Mode are rather tough but they move in preset patterns. Down the gunner sitting in the turret, then watch the tank's gun. When it aims away, that's your cue to move by or above it. The only way to destroy a tank is to throw a frag grenade into the gunner's hatch. Quicksave to make sure you don't squander your grenades.

    Whacking North Korean UAVs
    North Korean UAVs are tough to take down, but they can be avoided. However, if you went with a kit with a sniper attachment, you can take them out with one well placed shot (anywhere on the body).

    Stopping The Missile Launch
    In the final section of the DPRK missile base, Fisher has 3 minutes to stop the missile. From where the missile launches, head right and down into the door to the command center. The abort codes are on the PC to the right of that door. The codes must then be entered in one of the missile command center's PCs, which are the two rooms near the large elevator (lift) leading to the base commander's office on the level above. Assuming you took out all the enemies in that area, the three minutes are more than enough time to abort the missile.

    Choke Hold To Fireman's Carry
    Hold the [Left Trigger] while grabbing an enemy to choke hold him, then immediately put his body on your spy's shoulder for a fireman's carry.

    Knife To The Back To Fireman's Carry
    Hold the [Right Trigger] to engage a knife attack on an enemy from the back; your spy needs to be standing to bring the corpse into a fireman's carry.

    Stun Punch To Fireman's Carry
    While your spy (mainly Fisher) is standing and adjacent behind an enemy, hold the [Left Trigger] to deliver a non-lethal punch that transitions to the fireman's carry. Note, that this move will still cause mission failure if the person is to be kept awake or alive for an objective.

    Easter Egg: Prince of Persia
    During Stage 5, while infiltrating Displace International, Fisher will be able to come across two guards talking about another great UbiSoft hit the Prince of Persia Warrior Within. It is the small cafe next to a laser filled hallway, past a keypad locked door. A second way to access the room is through a vent, but about half the conversation is muffled due to Fisher being stuck inside a vent.
    Submitted by Chris

Splinter Cell: Chaos Theory Unlockables

  • Bonus Suits on Levels 1,2,3,4,5,and 9

    Level 1: After you shoot the guy on top of the lighthouse, look directly to your right there is a green package pick it up and you have the first bonus.(All of the bonus's have a bright green ribbon wrapped around them.)

    Level 2: When your inside the vault go to the left side of the computer, either the bonus is next to the computer or next to the money (can't remember which one, but it's there)

    Level 3: This one is hard to explain, it is near the end of the level, when you get to the part were Sam is in the window telling Lambert that he found the building there are two guards, knock 'em out, then go past the vent going to the garage then go up the silver pipe, then go to you r right then turn around, jump across to the ledge above the vent after you get there right in front of you is the bonus (if anyone can explian this much more easier I'd appreciate it)

    Level 4: This one you have to pick up a map to hear Sam tell you the code: '5698' after that do everything you need to first after that is all done go to guy's name with a Z bedroom go to all the way to the back then there is a door with a keypad enter the code and viola your in go the corner between the desks and there's the bonus also I don't what it's for but there's also a video tape on the floor as soon as you go in.

    Level 5:(For this one I need some help I know where the bonus is but can't get it) Ok, the bonus on this level is in office next to The Nedich guy's office, in order to get it you need a code for the keypad (If anyone out there Knows the code post it please)

    Level 9: This one is real simple when you r chasing the Admiral down the elevator there is a ladder you have to go all the way down the shaft first before you can climb up it, but beware when you climb up there will be lasers so use your heat sensor, when you get to the top turn off heat vision for a sec the go to left then turn them on agian to the lasers, when you get past them turn to your left then keep going until you reach the bonus.

    NOTE: For the other levels I have no idea where the bonus's are if anyone out there finds them post how to find them.
    Submitted by Kurt
  • Unlock Elite Mode

    Beat story mode and Elite mode is unlocked. In Elite mode you have no ammo for your weapon and only your knife to kill.
    Submitted by chris
  • Unlock Elite Mode

    Finish the game one time. Elite mode starts with the knife only and unloaded guns
    Submitted by cory
  • Unlock Everything

    Succesfully complete the whole game to unlock invincibility, infinite ammo, all weapons, all items and more!
    Submitted by David Bonacci

Know something we don't?

More Info

Release date: Apr 01 2005 - Xbox (US)
Apr 01 2005 - Xbox, PS2, GameCube
Jul 01 2005 - DS
Apr 01 2005 - PC (UK)
Available Platforms: Xbox, PS2, GameCube, DS, PC
Published by: Ubisoft
Developed by: Ubisoft Montreal