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Sony invests $20 million in exclusive PSN titles

Sony has announced a pro-indie investment plan which will see $20 million dollars go toward funding the development of exclusive PSN titles over the next three years. Revealed today over at the US PlayStation Blog, the cash will be split amongst Sony's cabal of first-party developers and its Pub Fund, an indie-assistance program set up in 2009 to help smaller developers bring new ideas and innovation to the PlayStation Network.


Above: Minority's Papo & Yo one of first to benefit from Sony's investment

“PlayStation Network is poised to deliver an enviable line-up of exclusive and imaginative games this year, with highly anticipated first-party titles like thatgamecompany’s Journey and PixelJunk Sidescroller,” said Brandon Stander, director of PlayStation Network marketing, SCEA . “We’re doubling down on PlayStation Network software, and under this additional investment over the next three years, we anticipate a steady flow of high-quality titles that can’t be found anywhere else.”

The first games to benefit from the cash injection are Eufloria, an “ambient real-time strategy game” from Omni Systems that was previously released on Steam in 2009; Okabu, a cartoony “hyper-tactile toybox world” experience from the Rolando devs at Hand Circus; PAYDAY: The Heist, Overkill Software's first-person shooter crime game which will support up to three human partners in crime; and Papo & Yo, an atmospheric platformer puzzle game starring a young boy and his giant frog-eating monster from the indie team at Minority.

There's no word yet on when any of these titles will see the light of day, however Papo & Yo has been slapped with a due date of 'TBA 2012'. Read our first-hand impressions of the E3 favorite here.

Jul 13, 2011

E3 2011: Papo & Yo – hands-on with impressive indie
Platforming puzzler is charming look at substance abuse




Rolando creators ditching iPads to make PSN game Okabu
Hand Circus deviates from its iOS roots with an exclusive downloadable PS3 game




Eufloria review PC
The pastel presentation masks an ambient, albeit compulsive strategy game

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6 comments

  • KidKatana - July 14, 2011 9:11 a.m.

    Because artsy games that release at retail usually die a sad, lonely death.
  • Fuzunga - July 14, 2011 6:18 a.m.

    Why are all the PSN games so artsy?
  • Oujisama - July 14, 2011 2:54 a.m.

    I Like! I'm starting to enjoy these indie, downloadable games way more than the mainstream games. More than anything, they try to be unique and put fun gameplay ahead of everything else. Indie games are also always more fun to play with buddies.
  • Plan10FromOuterSpace - July 13, 2011 11:22 p.m.

    Whatever their reasons its great to see so much money going towards small indie developers and towards smaller titles which often get overlooked, personally ive always found XBLA/PSN to be hives of innovation, so its great to see more funds heading that way. The only bad thing about this is its a PS3 deal, and I own an xbox...i've really begun to lose my faith in Microsoft since Kinect, and now their whole business strategy is based around it, take a tip from Sony and invest in the games!
  • Dman3981 - July 13, 2011 10:45 p.m.

    Atta boy Sony, instead of throwing money away from one month timed exclusives, pump some of it in to the indie community.
  • BlindMarksman - July 13, 2011 8:51 p.m.

    Me thinks SonyMan is a pretty cool guy, he gives random indie devs $20 Million dollars and he doesn't afraid of anything.

Showing 1-6 of 6 comments

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