A new FPS that does way more than bullet-time

Making a first-person shooter that stands out from the crowd must be tough these days. Particularly if it%26rsquo;s being published by Activision who, with Modern Warfare 2, is set to unleash the sequel to one of the most successful first-person shooters of all time. Consider that Activision is also publishing the remake of Wolfenstein, the game that pioneered the genre, and you have to feel a bit sorry for Raven Software, gamely attempting to gatecrash the party with what marketing skunks glibly refer to as a %26ldquo;new IP.%26rdquo;

As for the story of the game, it%26rsquo;s complicated, but we%26rsquo;ll take a stab at the basics. You%26rsquo;re an American fighter pilot on a recon mission when something goes awry and you crash on a remote island. The good news is you survive. The bad news is that the island is subject to the kind of strange goings-on that make an episode of Lost look as mundane as a weekend in Hawaii.

Since a Cold War experiment in 1950, the island %26ndash; Katorga-12 %26ndash; has been quarantined, largely due to the presence of the mysterious Element 99, which Stalin was experimenting with as a possible power source. Or at least one of his scientists was, before it all went tits-up with a catastrophic event on par with Chernobyl.

However, rather than giving radiation poisoning to Welsh sheep, the upshot of this particular blunder was a rip in the space-time fabric resulting in some time-travelling shenanigans. Luckily you%26rsquo;re equipped with a handy Time Manipulation Device (TMD), which enables you to tamper with the properties of time on a localised basis.

A number of games have attempted the old time travel shtick, but according to producer Kekoa Lee-Creel, Singularity takes a different approach. %26ldquo;We%26rsquo;ve seen other time games and they%26rsquo;ve had almost like a VCR function, rewind, fast forward, record, that sort of thing,%26rdquo; Lee-Creel explains. %26ldquo;So instead of doing that, the direction was more %26lsquo;What if you could actually see what a physical item looked like 50 years forward, 50 years back, and play with that notion?%26rsquo;%26rdquo;

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