While SimCity's never looked
shabby per se, neither has the series historically been big on
showing off the hottest chip-melting graphics capabilities. So when EA and
Maxis started making big noises about the GlassBox engine driving the SimCity reboot confirmed for 2013, it was obvious the tech would be
used for more than just making your SimCitizens look a little fancier
than usual. Here's gameplay lead Dan Moskowitz with a look at how the
engine drives the game's look and play.
It's not often you get an
officially-sanctioned peek at a big title during this stage of
development, and we're pleased to see the GlassBox tech being used to
create deep links between the game's cosmetic and interactive
components. And if this is what the developer's willing to share,
imagine what sort of tricks are being kept under wraps. Expect more
details on next year's SimCity soon.