Samba De Amigo: Wii vs Dreamcast shake-off

VIDEO: One works superbly, the other fails spectacularly. Can you guess which?

How can we show you? Byrecording ourselves playing the 'Strike a Pose' minigame on both the Dreamcast and Wii versions of the game and letting you decide for yourself which one works.

The idea in 'Strike a Pose' is to match your arm positions to the picture on the screen as many times as you can within a time limit. But it's hard to score heavily when it won't register double-low right. Take a look:

Above: Sorry we didn't have a sombrero to hand

As you can see, all three GR team members reached double figures on the Dreamcast version, which uses ultra-sonic sensors dangling from the maracas to accurately judge distance and position. Sure, it's not quite perfect and there were a few minor hiccups, but it's incredibly solid compared to the Wii game, where the best we managed in the time was 5 poses. Verdict? Dreamcast wins.

Perhaps the problem is that the Wii's calibration screen (which we used for each player) doesn't really calibrate anything at all. Instead it makes you hold the controllers how it wants you to hold them and then says 'OK you did it'. That is not calibration. Calibration would ask you to hold the wii-mote and nunchuk 'low', save that position, then 'high' and save that.

Above: The offending 'calibration' screen

So... if you really want some Samba fun, get the Dreamcast version. It's more expensive, but at least it works.

30 Sep, 2008

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The longest-serving GR+ staffer, I was here when all this was just fields. I'm currently Reviews Editor but still find time to speedrun Sonic levels and make daft Photoshop articles.
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