Rockstar details Max Payne 3 DLC plans

As has become typical for Rockstar releases this generation, Max Payne 3 will have a long downloadable content plan designed to keep you from trading the game in at GameStop the second you finish the campaign. Though maybe not as extensive as the DLC campaign for Red Dead Redemption, Max Payne 3 will be getting new content all the way into the fall of 2012, and you can bet that will be extended if sales are stronger than expected. 

Right now we only have details about the first content pack, while the rest are essentially just names until Rockstar shed further light on them. However, according to the press release the Local Justice Pack - which will be available in June - will include: "the Police Precinct map for Gang Wars, Deathmatch, Team Deathmatch and Payne Killer multiplayer modes. The pack will also feature two additional maps for Deathmatch, Team Deathmatch and Payne Killer, new precinct-themed multiplayer avatar items, multiplayer challenges, and more." 

June 2012
• Local Justice Map Pack

Summer 2012
• Disorganized Crime Map Pack
• Deathmatch Made In Heaven Mode Pack
• Hostage Negotiation Map Pack
• New York Minute Co-Op Pack

Fall 2012
• Painful Memories Map Pack
• Trickle Down Economics Map Pack


  • drake-wayne - May 24, 2012 1:46 p.m.

    This game looks cool. I just got a M4 like in the game and they have a bunch of other guns from different games.
  • RedHarlow - May 1, 2012 7:37 p.m.

    I thought single player expansion in Red Dead was brilliant. I love me a hefty single player expansion pack for a game, just like back in the day. They should do the same here.
  • majamaki - May 1, 2012 7:27 p.m.

    Lame that its all multiplayer DLC, they really need to work on single player DLC too. I'm only interested in the campaign on this game, the multiplayer looks average.
  • Canvas_Of_Flesh - May 1, 2012 1:05 p.m.

    Max Payne has a...a multiplayer mode? No thanks.
  • vigilant - May 1, 2012 12:10 p.m.

    They need to focus on the single player. They also need to answer the question as to why they have a 2-weapon limit, when Max Payne, RDR & GTA have always let you pull any weapon you like literally out of your arse?
  • Rub3z - May 1, 2012 9:21 p.m.

    If you've kept up with the previews and info coming out you'd see why. In the single player, they want to maintain this cinematic (and somewhat realistic... I said somewhat) approach to how a player will fight off the baddies, smoothly and fluidly picking up new weapons and ammo that the dead guys drop as your own gun runs out of ammo, to keep the shooting going. It keeps things fresh and fast, and it will be the more efficient and cooler way to play the game than... y'know, sitting behind cover and waiting for the bad guys to pop their heads out for you to shoot them. That's the last thing they want you to do... and obviously having any manner of weapons available to you to pull out of your arse can facilitate that behavior. Get it?
  • gazzc - May 1, 2012 11 a.m.

    I could see myself buying extra single player campaigns but at the moment I could not care less about multiplayer.

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